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Development Update - Crowman & Wolfboy

What we've been working on and changes we've made to Crowman & Wolfboy! Follow Wither Studios on Facebook for all the latest updates and news: facebook.com/witherstudios

Steve Gabry, Blogger

July 15, 2012

2 Min Read

We've been working hard since the last update and have made great progress!  In the coming weeks we will be testing different movement controls. When production began in fall of last year, we set out to use a joystick to move the characters around on screen. The team quickly discovered that this was not the best fit for Crowman & Wolfboy. We then implemented Tilt controls, where you tilt from side to side to move the characters back and forth. This feels good and is a pretty solid mechanic, but there is one last approach we would like to try before settling. As for the other movements, jumping and attacking are very satisfying to perform on the iDevices! For now we have scrapped the Dive action, as it didn't serve enough purpose in our level designs. In addition, we've added some nice new features to the jump, such as hold to glide down slowly and tilt to adjust the arch of the jump. 

The next big milestone is the Falling level. Here is a shot of the Portal, which is the first falling level:

You can see that there are some slight changes to the design. Instead of giving players full range of the screen, the hole was moved up and the characters are now more restricted to the bottom of the screen. This is due to the fact that with the hole in the center (below the characters), it was too difficult to tell when the object would be getting close to you. This change makes a much clearer distinction, letting you know when you should move out of the way. The controls remain tilting and you have three hit points before you die.

In the coming weeks/months we will be finishing up some polish artwork as well as building a level creator to help build levels more efficiently. The team will also be continuing work on sound effects and music composition.

Lastly, in an attempt to get the game out to everyone sooner, the Wither team has decided to release the game in 3 parts, via updates. The initial release will include the Shadow Planet (including the Dark Forest and the Dark City), the first Space level, the Moon world and will end with the Portal.

It has not yet been decided if the updates will be free or paid. Regardless of that, all of our Kickstarter backers who've supported us will receive all updates for free!

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