Daily news, dev blogs, and stories from Game Developer straight to your inbox
Sponsored By
You can plan for the unexpected (sometimes)
Planning for the unexpected.
2 Min Read
Kaboom 540
If you know me well, then you know that I am big on risk assessment and planning. You can never be too prepared. I am the kind of person that buys two tubes of toothpaste so that when the first is gone there is always a backup tube :) It is just one way of removing stress from my life. There is nothing more irritating than not having toilet paper and having to run to the store at 1:00AM to buy some. Okay, enough about toothpaste and toilet paper :D
I am in the middle of rendering artwork for the new game and working on graphics for the super awesome success story Intel is writing about Neuron! Yesterday I was asked to provide much higher resolution images than normal for print quality (300dpi = 2400 pixels wide for a screen shot) for the Intel story. No problem. So I close out the game project on the render box and proceed to render some artwork for Intel at a much higher resolution. To render something like this takes the box about 2 hours due to the complexity of the scene. Anyhow, about an hour in I hear a load "POP!" and the faint sound of my 21" monitor powering off mid-render. Great!
Luckily I have a 17-inch CRT laying around that I had to plug in to finish the job until the new LCD arrives. So it is nice to have old equipment like that around to save the day. Anyhow, I got the images rendered and sent off to Intel as promised :) So plan for the worst and hope for the best :D
You can read more and follow me and Neuron Games, Inc. here:
About the Author(s)
You May Also Like