[This article was originally posted on our development blog here]
Hello all, and welcome to our second blog post! In our previous entry we revealed a project that we had been working on during the second half of 2015: a book named 'We Choose to Go to the Moon'. The book is a first person narrative of the development of ‘Buzz Aldrin's Space Program Manager’, a strategy game we released in late 2014 on Steam and in early 2015 on the iTunes Store.
The book is divided into four parts, which we’ll be providing for free during the next few weeks (in case you missed it, you can find part one here). In the first part, we covered the period between early 2007 and 2010. Many things happened during this timeframe, but if I had to say which are the two most important lessons I’ve learnt from it, they would be: “take your time and plan your project carefully before starting” and “try to get feedback from other people early on”.
‘We Choose to Go to The Moon’ cover art.
The second part covers the 2011-2013 timeframe. The experiences from this period were completely different than from the first one. To start with, in mid-2011 I emigrated from my native Argentina to the United Kingdom. This was a big change that opened lots of doors and opportunities I could have only dreamed of before. It was also during this period that we signed a publishing agreement with Slitherine Ltd, a publisher that specializes in strategy games. And then we had the fact that we managed to get Buzz Aldrin onboard, who allowed us to use his name on the game; and there was the beginning of an Early Access Program and… well… I won’t spoil the story for you! Please find the second part of ‘We Choose to Go to the Moon’ here.
Also, don’t forget that the book is already available on amazon.com in both full colour and black & white formats, so if you like what we do and would like to support us, don’t be shy and get a copy :) We hope you enjoy it!