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The Value of Games in Education

In this podcast, game designer Sande Chen discusses gamification vs. game-based learning, chocolate-covered broccoli, careers in the game industry, and more.

Sande Chen, Blogger

March 29, 2016

1 Min Read

[This article originally appeared on Game Design Aspect of the Month under the topics of Gamification, Diversity, Creativity Enchancing Games and Game-Based Learning.]

 

A few weeks back, I did an interview with the Learning Partnership, a charitable organization dedicated to supporting, promoting, and advancing publicly funded education in Canada through lasting partnerships between business, government, education, and community organizations.

Listen on to hear about gamification vs. game-based learning, chocolate-covered broccoli, careers in the game industry, and more.


 

Sande Chen is a writer and game designer whose work has spanned 10 years in the industry. Her credits include 1999 IGF winner Terminus, 2007 PC RPG of the Year The Witcher, and Wizard 101. She is one of the founding members of the IGDA Game Design SIG.

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About the Author(s)

Sande Chen

Blogger

A co-founder of Writers Cabal, Sande Chen works as a game writer and designer. In 2008, she was nominated for a Writers Guild of America Award in Outstanding Achievement in Videogame Writing. While still at film school at USC, she was nominated for a Grammy in music video direction. She can be reached at: [email protected]

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