Sponsored By

Thanks to crowdfunding, Chris Roberts has more bosses than ever

"The way I look at it is I know I'll never make all the people happy all the time - it's impossible. So I just use the feedback as a barometer." -Chris Roberts learns to deal with the thousands of backers behind Star Citizen.

Frank Cifaldi, Contributor

March 14, 2013

1 Min Read

"The way I look at it is I know I'll never make all the people happy all the time - it's impossible. So I just use the feedback as a barometer."

-Wing Commander and Privateer creator Chris Roberts learns to come to terms with the thousands of bosses he has for his recently-crowdsourced space sim Star Citizen in an interview with Game Informer. Crowdsourcing is still relatively new to video game development. Some may not realize that in the best crowdfunding scenarios, you're not just getting a crowd's money: you're getting its opinions, too. And with funding that set a record at $6.2 million, Roberts has a lot of investors to answer to. "It can be scary, but I actually prefer having that direct communication with the people that matter, because all a publisher does is says, 'I think a lot of people would buy the game so I'm going to fund the money for it because I'm going to sell it to millions of people down the road. Because I'm funding the money, I'm going to keep the majority of the profits and I'm going to control it,'" says Roberts.

Read more about:

2013

About the Author(s)

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like