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Supercell reveals latest fiscal figures, defends free-to-play model
We already knew that Supercell was making a lot of money from just two mobile games. Today the company disclosed just how much revenue it has taken over the last fiscal year.
We already knew that Clash of Clans studio Supercell was making a lot of money from just two mobile games. Today the company disclosed just how much revenue it has taken over the last fiscal year. During the 2013 fiscal year, Supercell recorded GAAP revenues of $689 million, and EBITDA (earnings before interest, taxes, depreciation, and amortization) of $322 million. The company noted that it paid approximately $345 million in taxes. Supercell's Ilkka Paananen noted that these large-scale earnings are allowing the company to plan for the long-term future. "We have the financial security to do so," he added. "So we can think what's best for the players and Supercell." Paananen also took the opportunity to announce that the company's third game, Boom Beach, will launch next March. The game soft-launched in Canada and Australia recently, and currently sits at number 5 in the top grossing iPhone charts in both countries. The company is obviously looking to replicate the success it had with Clash of Clans and Hay Day with this new release. Paananen noted that the company has hired 60 new staffers during 2013. He also added that Supercell does not plan to support the Windows Phone platform, as he says that, "The focus for us is a fundamental value we believe in, and we want to be very focused about the platforms we support."