Spilt Milk Devlog 02 - Black Lives Matter
The world seems to have changed a lot since we last posted - but I think on closer inspection actually it hasn’t changed; the veil has just been lifted a bit. White people like me get to see the reality that Black people face every day.
The world seems to have changed a lot since we last posted - but I think on closer inspection actually it hasn’t changed; the veil has just been lifted a bit. White people like me get to see the reality that Black people face every day. To say we have no idea what to do is an understatement. It can seem like everything that is within our power to do won’t actually have any meaningful effect. It’s frustrating and paralysing… until you realise that lots of little things add up to a Big Thing.
So with that, I want to take every opportunity to champion the fight - including on here. If you feel this isn’t what we promised with the Patreon, I’d like to point out that this is supposed to be an honest and uncompromised look at the past month for Spilt Milk Studios, and ignoring it (and the effect it’s had on our productivity and mental health) would betray that promise. So that’s where we’re starting.
Black Lives Matter With the death of George Floyd as the inciting moment, the past week has been tumultuous, depressing, thought-provoking, and shocking. We believe what is happening now - the protests and the public outcry - has begun to change the world for the better. People around the world are waking up to the reality of racism. People are making a stand against fascism and the far right. Trump and his fascist government will be toppled with any luck, and with a minimum of violence. In the meantime, we want to share some resources that we’ve found tremendously useful.
Uncomfortable Conversations with a Black Man A brilliant video talking honestly and without judgement about the kinds of problems that Black people encounter, that White people frequently don’t even think about. I consider myself fairly on top of this kind of thing, but it turns out that I’m not.
Thread of Police Violence & Brutality Content Warning, but I consider this important of value. These are unprovoked acts of violence perpetrated by the Police on peaceful protestors, and it’s hundreds of entries long. All caught on phones by the public, threaded by a criminal defence lawyer. We’ve posted this next part elsewhere before, but here are some places you can go to donate and support various important related causes:
Funds: George Floyd fund: https://www.gofundme.com/f/georgefloyd
Regis Korchinski-Paquet fund: https://t.co/MadTrrXQSv
Black Lives Matter: https://t.co/tOkyx98iAJ
Minnesota Freedom fund: Due to an influx of donations to the Minnesota Freedom Fund, they have publicly requested that people consider donations to one of the below causes that are desperately in need instead:
Black Visions Collective: https://secure.everyaction.com/4omQDAR0oUiUagTu0EG-Ig2
Reclaim The Block: https://t.co/cbEoT4iTt8
North Star Health Collective: https://www.northstarhealthcollective.org/donate
Louisville Bail Fund: https://actionnetwork.org/fundraising/louisville-community-bail-fund?source=twitter&
Petitions:
Justice for George Floyd: https://t.co/nXBx6epGfc
Justice for Breonna Taylor: https://t.co/7nsPcX5FVX
Hands Up Act: https://t.co/YunKJK6MiS
No money? No problem. Here’s a decent list of places you go to give money via your ad-watching habits! https://www.esquire.com/uk/culture/a32763861/how-to-donate-to-black-lives-matter-without-money/
Things we think are great:
BLACK GAME DEVS This is an amazing resource to find Black game developers, for hiring or supporting in our not incredibly diverse industry. We’ve been trying our best to work with people who are not like us for a while now, but this resource is amazing and something we’ll be using going forward.
STREAMCAST These amazing youngsters (oh god I feel so old sometimes) are doing brilliant things. They first spoke to us at EGX where we showed off Stargrave for the first time, interviewing us about all kinds of important topics - including privilege - and since then we’ve been staying in touch as much as possible, and their smarts and positive attitude really struck a chord with us. They run a podcast, streams, and all kinds of great stuff. Their goal is “to build and promote diversity and raise awareness of black people in the games industry” and they are clever, motivated, driven and passionate - as well as hilarious.
Itch
So we've tried to take some small steps (and have been discussing some bigger ones internally) and thanks to Itch.io’s amazing team we were able to put Peck N Run into a wonderful charity bundle. We’ve Changed Peck N Run’s pricing from PWYW so that we could help increase the perceived value of this bundle, and even though it’s a small silly game, we’re proud to be a part of such a brilliant bundle that is already selling really well!
Here’s the ‘official’ itch bundle: https://itch.io/b/520/bundle-for-racial-justice-and-equality
And here’s another equally awesome one from some more established developers: https://itch.io/b/513/black-lives-matter-support-bundle
Development
This marks a sensible point at which to maybe talk about what we’ve been doing this month, aside from political activism. It feels odd to look back and celebrate what has been another really exciting and productive month for us. But it’s still worthwhile despite everything that’s going on.
Peck N Run
First up, why not give you a sneaky peek (or should that be peck?) at what we’re currently calling Peck n Run 2.0? Jake’s been hard at work, as has Steve (see below!) on working out what Peck N Run might be, should we take it to a full release.
SO CUTE
As you can see - and believe me this is just a small glimpse - we’re working on bringing the game up to the next level visually. We’ve done a lot of work to take the game from ‘simple and cute’ to ‘fully-fledged adorable’. We’ve got tons of ideas for what the full game could be (tufty grass, different molluscs, ‘regurgitating’ mechanics, etc), and are moving from the concept art phase and into blocking out, 3D tests and ‘in-engine’ part of the process.
It’s nice to be able to work on something like this - wholesome, amusing, cute - and without any real pressures other than those we put on ourselves.
Milky Family Reunion
Let me take you back a few years. Something like 30, to be precise (shudder). A nerd (me) met another nerd (Steve) at school, and over many years and shared interests (videogames, movies, music, Warhammer) a friendship bloomed! We took turns making single-player challenge room levels for the original Half-Life while watching SciFi channel over the summer holidays. My first experience of Command & Conquer was playing with him on his Dad’s laptop way back when. I even saw Predator 2 for the first time at his house… not to mention the first time I remember enjoying eating broccoli was at his table. That’s not to dismiss my Mum’s excellent cooking, but school lunches had turned me off the lovely tiny green trees, and my polite little 12-year-old self just couldn’t bear the idea of leaving them untouched on the plate! But I digress.
We studied games dev courses at University, though sadly not at the same ones (he went to Teeside, I went to Abertay). Since then, we’ve both had productive careers in games, and since Spilt Milk started we’ve had the pleasure of working with Steve on several projects - he’s a talented and very experienced 3D Artist and both A Verdant Hue and Lazarus itself wouldn’t be the same without him.
So now, in the year 2020, it’s really lovely to be able to say we’ve got an ongoing casual collaboration going! Steve’s happily helping us explore the 3D side of some of our prototypes and experiments, and we couldn’t be happier!
Crustacean Royalty
Those of you with your heads buried in the sand might not know we ran a very successful beta for King of Crabs this month! We also streamed the adventures (you can watch them here).
Love the key art, and it's clearly working!
It went really well with 400 spots being pinched for the private access beta, and we’re excited to say we’ve got a 45% conversion rate (banner views to page views) which bodes well for when it launches on Early Access sometime soon! We think it’s going to make waves!
Pitchin’
Despite the global lockdown, there’s been more pitching in our lives in the past 3 weeks than there was in the previous 3 months! Because all of the events normally taking place around the world are digital (and therefore nice and cheap/easy to attend) plus the fact a few organisations have set up event specifically to provide for devs stuck at home, we were able to attend 3 separate events!
- European Games BizDev Gathering (EGBG for short, and way too much fun to say out loud)
- GamesIndustry.biz Investment Summit Online
- Invest In Indie Games 2020
We totalled 35 pitch meetings over 4 days, which is pretty great going and incredible value for the money we spent attending (less than £80 between them, easily). We pitched Stargrave at all bar 3 of them, so I’m getting quite good at talking about it now!
Pew pew pew!
When the lockdown ends… I’m not sure you’ll be able to convince me it’s worth the money going to GDC etc. It’s going to be an interesting time for conferences!
Progress
One other event we were part of was UKIE’s Navigating the Now conference & showcase. UKIE is the UK’s best and biggest games industry trade body. They lobby the government on our behalf, offer all kinds of wonderful free resources (and even more to their paying members, amongst which we number). And we go way back -we’ve frequently used their hotdesking space to our benefit, and they have our eternal gratitude and love.
Add to that the latest Awesome Thing - a publisher saw Stargrave’s pitch video as part of their showcase, and bloody well got in touch with us to talk about it! Wahey! You can see our video for yourself here (it’s only 5 minutes long) but I’d say that was an excellent result! Yay for UKIE! So this all means we’ve got a ton more leads for landing Stargrave a publishing deal, and already some of those have turned into a No, but more exposure and leads is always good and even if we don’t get a deal after everything, I think we can confidently say we’ve been impressing people with the game, the team and our pitch materials. Which all adds up and helps us in the future!