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Short statement about the debate on sexism in the games industry.

If I stick my head above the precipice will I be shot down.. I'm going to put my gold helmet on and see what happens.



If you're part of the clique and arguing as to why you're not bias whilst creating more bias output or refusing to acknowledge that there is an issue for people outside that clique, then you are part of the problem.

- A lack of empathy is not an excuse for dismissing this as a non-issue. Acknowledge that some people, outside your experience are having these problems which you don't understand but you might be able to help improve anyway.


Think of it this way if you like: an excluded or unhappy customer is not good business sense, so do the industry a favour and investigate the possibility of improving things. At least try to keep it in mind when developing games- if you start with yourself and be mindful of your descisions for game design then more will follow- you may have to agree to force yourself into new process habits but one day it will seem automatic if you do it enough and that's the tipping point that we need.

Focus test with women, be inclusive with story development, and keep in mind that you're making games for gamers of all genders and sexualities and it might be great when you can creatively think of ways to acknowledge that.











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