Sponsored By

Paradox and Microsoft have created an open modding platform for Paradox titles

The platform will allow modders to share their beloved creations with players on both Xbox One and PC with a single upload.

Chris Kerr, News Editor

February 20, 2019

1 Min Read

Paradox Interactive and Microsoft have joined forces to create Paradox Mods, an new open modding platform for Paradox titles on Xbox One and PC.

The platform will allow modders to share their beloved creations with players on both Xbox One and PC (via GoG or the Paradox Launcher) with a single upload, and features in-game and web interfaces that should enable easy distribution. 

It's available right now as a free update to Surviving Mars, and has launched with over 30 mods for console players, such as one project that adds a self-sufficient Forest Greenhouse and another that lets players build a Martian Car Wash. Paradox intends to add support for more games later this year.

"Modding has been, and remains an important part of the Paradox community. As we have diversified the way we distribute our games, we want to make sure all our players can take part in the creation process," said Paradox Mods product owner Anders Torlind, in a press release

“For Surviving Mars, we have worked with mod creators to support Paradox Mods with some of the best mods available, all in one place and downloadable in-game or simply using a web browser."

Players can access the platform by logging into their account from the Surviving Mars title screen and opening the 'Mod Manager' to access the Paradox Mods catalog. Selected mods will then be automatically downloaded and added to the experience.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like