[In this reprinted #altdevblogaday opinion piece, game development grad student Heather Decker-Davis shares some advice and potential benefits for those looking to volunteer in the game industry.]
I absolutely love encouraging people to volunteer within the game development community. It benefits the particular effort in question, the individual, and the game development community at large.
However, over the course of being heavily involved in a variety of volunteer operations, it's come to my attention that the general understanding of what it means to volunteer may vary from person to person. It's not just raising your hand and feeling good. These two steps are indeed part of the process, but there's a lot more to it than that!
The following are general guidelines for volunteering, which I'm hoping may serve as standards to help a variety of organizations, groups, and individuals by better educating budding volunteers on how they can most effectively serve their cause.
Initial steps
The first step to volunteering isn't just saying you'll do something. If you're eager to get involved with an effort, please start by:
- identifying available opportunities
- evaluating how realistic it is for you to contribute, based on your existing workload, schedule, and abilities
- You get out there and meet tons of great new people in your field! This is exceptionally useful to networking efforts.
- You often acquire new skills along the way! For example, I learned the logistics behind running an IGF booth last year.
- You feel awesome for contributing to something larger than you could do on your own.
- You continue to nurture the game development community, which is carried entirely by volunteers who are dedicated to their craft and the constant improvement of it.