Alongside a certain maturation in the mobile space comes vast opportunity for new business, says Giordano Contestabile. The veteran games exec recently left his longtime role as PopCap's Bejeweled franchise manager to join Tilting Point Media, which aims to fund established indies and new IP on the mobile market.
"I love PopCap, and some of my best friends are there," he says of his decision to take on a new role. "But if you look at the mobile market, and you look at the top games on iOS, 75 percent of them are made by independent developers."
Meanwhile, major publishers like Activision or PopCap parent Electronic Arts have made massive investments in the mobile space as strategic arms of their business, and have published hundreds of games -- "but none of them have a market share [on mobile] bigger than 10 percent," he says. "Mobile is a space where the barrier of entry is much lower, and there's much more opportunity for independent developers to play."
Alongside advances in hardware and competition on the mobile markets, budgets and production values are increasing rapidly. Marketing begins to play an increasingly-essential role in mobile visibility, for example, and these days a developer is expected to sustain a relationship with a game for months after launch, providing content updates and an enduring connection with the community.
"There are several mobile publishers you can work with as an indie, but most of those publishers are also developers themselves," Contestabile notes. "[Are they] really going to promote your game in the way they promote theirs? Are they putting their best resources to [your] game or their own?"
Currently, Contestabile says the company plans to work with indies that have an established track record of quality. "The team might even be a new company, but the team that forms this company, for us, has to have a lot of experience," he says. "And we look at the concept: The market is changing so fast, and the average game will be out in nine months, but if we're to invest in what we think would work now, once the game is out, the game will be completely non-competitive."
"I probably saw 50 Clash of Clans clones in the last month," Contestabile notes. "We're not interested. But if you find a developer that says, 'we are learning out there, and we take inspiration but we're innovating with a completely new game mechanic, or setting, or production value, something you haven't seen on mobile yet' ... that would be our ideal target. Someone who looks at what people play and like, but wants to add more novelty and more polish."
For indies, mobile is becoming an expensive proposition
"Players are becoming more discerning," Contestabile says. "For a lot of people, their first games were mobile games, and now they're learning about games and they want better, more immersive games. The problem I saw was that there are so many indie developers with great ideas and skills, but it's going to become more difficult for them to succeed in mobile, because it's starting to become an expensive proposition." Just as EA Partners aimed to lend its larger publishing footprint to established independent game studios, Tilting Point hopes to nurture and publish new talent in the mobile space. Fittingly, Tilting point -- which plans to invest $40 million in independent mobile studios over the next three years -- was established by EAP executive heritage, including former general manager Tom Frisina. Tilting Point now plans to fully fund marketing and development and offer services and support through the launch and maintenance of new mobile games. Other larger publishers often fund and support independent studios, but Contestabile, who'll act as VP of product management and revenue, believes the fact that Tilting Point isn't also developing its own games should be appealing to indies.