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Is there a New Dungeon System for World of Warcraft in the next Expansion?

In this article, I am going to explain my strong case why Blizzard is going to implement a new dungeon system and how it works. The new and upcoming expansion could likely have a new system called the Transdungeonification or Transdungeoneering System. Th

In this article, I am going to explain my strong case why Blizzard is going to implement a new dungeon system and how it works. The new and upcoming expansion could likely have a new system called the Transdungeonification or Transdungeoneering System. These are terms I creatively thought out. What is this system of Transdungeonification or Transdungeoneering you speak of? In a nut shell, this system allows you or your friends of any level to be temporarily boosted or downgraded to play a dungeon at any level.

These are the following reasons why I think this feature is coming to World of Warcraft in the coming future. The process for implementing this system has been slowly deployed under our eyes in minor feature updates. It started with the World of Warcraft Cataclysm expansion pack with the item stat conversions where intellect is for spell dps and spirit is for healers etc. If you look at the statistics of an item at different levels, points are added by few points per level so scales to the target level. We also already have heirlooms which scale to the player's level. Some zones have mobs who scale to the players level as well. The Transmorphication System is being released with patch 4.3 that allows users to change the model of their items and armor to any item of same type. The cross server group invitation system was just implemented for free on all realms that allows us to group with out friends on different servers. Before I continue, the two systems, transmorphication and transdungeonification, go hand in hand because of the end result. But what is the sole the reason the transdungeonification system coming to WoW? To boost active membership through the re-playability of content.

Blizzard wants the content to remain relevant and doesn’t want to keep having to re-make a dungeon or recycle content every patch or expansion pack. With this Transdungeonification system it allows players to down size their gear like heirlooms scale and migrate stats to comparable levels of the dungeon and/or it could allow a high level character to boost a lower character to the same level or comparable to complete the instance. This temporary boosting and downgrading the player reduces the players armor, weapons and enchants to the scale of the level of the instance. The type of dungeon for this system doesn’t matter if it a raid or 5 man. This game also has so many awesome and interesting game dungeons, mechanics, quests, armor models/sets and weapons that have never been seen or used once or twice by the majority of the player base. Some players may want to redo the content with a challenge can use this system and rediscover this content so this system is the most viable way to achieve that goal of re-playability. Blizzard could easily give us rewards for using this system such as daily or weekly group quest. The characters can group with true lower players who are leveling in this system. This system has so many amazing possibilities.Wow Box Art

In the end, this system is a win-win for the players, the game developers and the World of Azeroth, seeing the content being reused in a quality manner. The old models get in the hands of the players who can reuse them to trans morph items of their current level. This Transdungeonification or Transdungeoneering System could be next in the evolution of Blizzard's WoW's Dev Team adding awesome features to a game in order reinvigorate an already dedicated player base. I would love to re-experience Karahzan at a level 70 again and a few other raids and dungeons without it haven't being re-released as re-made/re-lored storyline so the game make sense .

 

 


This article originated on my blog page at www.mbhahn.com 

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