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Iron Galaxy hires diversity, equity and inclusion program lead to build inclusive teams

Wreckateer and Killer Instinct Season 2 and 3 developer Iron Galaxy Studios has named Rejess Marshall as its new program lead of diversity, equity and inclusion.

Chris Kerr, News Editor

June 29, 2021

2 Min Read

Wreckateer and Killer Instinct Season 2 and 3 developer Iron Galaxy Studios has named Rejess Marshall as its new program lead of diversity, equity and inclusion (DEI). 

The studio, which focuses on tech outsourcing, porting, and in-house development, explained the appointment of Marshall is part of its ongoing effort to "create and sustain inclusive teams."

"Rejess will help continue to drive and implement creative, sustainable, and innovative programs that support the company’s overall strategic DEI efforts during the development and launch of an original multiplayer melee combat IP for consoles and PC," reads a press release.

"Her first steps in her new position will be getting acquainted with her teammates and developing a greater understanding for how Iron Galaxy can improve its approach to diversity, equity, and inclusion."

Iron Galaxy co-CEO Chelsea Blasko explained the American company has expanded rapidly over the past 12 months as it prepares to ramp up production on its new franchise, and revealed it now has over 200 employees on its books. 

Rejess, who previously served as an Ambassador for the LGBTQ+ Employee Resource Group at Progressive and recently received her MBA from Georgia State University with a focus on organizational management and human resources, will be based in Iron Galaxy's Orlando office. 

"I am so honored to join the team at Iron Galaxy, which has already developed amazing programs including diversity scholarships and donating to causes that impact the community, to create a DEI policy that will serve as a guide for the larger gaming industry," said Marshall.

"As a black, queer woman, I understand how intersecting identities can create workplace barriers, preventing upward mobility. By addressing pay inequity, retention of diverse employees, and employee support and exploring potential partnerships and collaborations with technology and gaming social impact organizations, I look forward to continuing to build an environment where everyone truly feels valued."

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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