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How Steam changed the way some developers measure success

"A lot of times we judge the success of a game -- and predict its sales -- by looking at its launch day numbers. Steam sales have made that delightfully impossible." - Amir Rao of Bastion developer Supergiant Games.

Tom Curtis, Blogger

July 24, 2012

1 Min Read

"A lot of times we judge the success of a game -- and predict its sales -- by looking at its launch day numbers. Steam sales have made that delightfully impossible."

- Amir Rao of Bastion developer Supergiant Games reflects on the impact of Valve's major Steam Sales. Supergiant was just one of the developers featured in the recent 2012 Steam summer sale, and Rao says that these promotions have proven so lucrative that they've completely overshadowed Bastion's healthy launch day sales. "Our launch day [for Bastion], which we viewed as very strong, is only our fifth best day of sales ever on Steam due to the power of the promotions we've had the opportunity to participate in." Rao and other developers will have plenty more to say about Steam sales in our full article tomorrow morning. But until then, the question remains: Can the positive effects of these Steam sales really last? Are developers putting themselves at risk by selling games for a fraction of their full price?

About the Author(s)

Tom Curtis

Blogger

Tom Curtis is Associate Content Manager for Gamasutra and the UBM TechWeb Game Network. Prior to joining Gamasutra full-time, he served as the site's editorial intern while earning a degree in Media Studies at the University of California, Berkeley.

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