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The Nex Machina developers might soon�try to emulate the classic arcades of yesteryear by implementing a new mode that charges players 25 cents per life.�

Chris Kerr, News Editor

June 26, 2017

1 Min Read

The Nex Machina developers might soon try to emulate the classic arcades of yesteryear by implementing a new mode that charges players 25 cents per life. 

According to Housemarque's head of publishing Mikael Haveri, who was speaking during a recent Gamasutra Twitch stream, the additional mode wouldn't supplant the existing options.

Instead, it'd give hardcore players a retro-inspired challenge that'd have the added benefit of helping to keep the lights on back at the studio.

"We have some things in the backlog list of things to try, and one of them is called 'pure arcade mode.' And it's an arcade mode where you pay a quarter per play or continue - so maybe you buy tokens with a dollar - and there's no pause."

"The leaderboards of course would only be for people who paid that entry price. We did play around with that idea, and who knows, maybe it'll see the light of day eventually."

Those separate leaderboards wouldn't be the only incentive for players to pay-to-play. Haveri also suggested the studio might use  the cash to finance a Nex Machina eSports tournament and break into the world of competitive gaming. 

"That's something we'd love to do," he added. "We see potential in this game as being a competitive type of game, even though it's very different from modern eSports titles. These are all things we'd love to do, but we'll need to talk to our community and see how the game performs."

To hear more from Haveri, be sure to check out the full stream right here. After that, why not follow the Gamasutra Twitch channel for even more developer insights and gameplay commentary.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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