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Guilt and Choice--Player Perspectives

Hypocrite, Liar, Thief, Murderer...Games showed me I'm not a 'good' person, and apparently, I'm not alone. This is guilt in games--from the player's point of view.

Xalavier Nelson, Blogger

September 29, 2015

15 Min Read
This article originally appeared on Video Games and the Bible under the title "Pixelated Mirrors–How Games Showed Me I’m Not a Good Person" August 28th, 2015. I've retained its Christian perspective/audience skew (though not the vast majority of its scriptural references) as I feel this helps contextualize its exploration of guilt, hypocrisy, and being a good-bad person.

If anything, I hope it gets you thinking about who you are, in and out of games--just like it did me.

______________________________

In the face of a world that mocks the God who came to save them as well as us, admitting our common heritage as sinners—normal people saved by the grace of God alone–is difficult. So, many Christians attempt to cultivate an image of unpolluted righteousness, forming themselves into apparently shining examples of moral fiber.

I’m not saying this is a bad thing. We’re certainly meant to be examples. I’m asking the question: What do you do when even one of those jagged lines you drew in the sand turns out to be a facade? What do you do when you’re placed in an environment without real-life consequences (such as that found in a video game) and confronted with blocked progress, pain, or just basic desire?

I can tell you what I did.

Fail.

NEO Scavenger Screenshot 1

Pictured is the aftermath of an encounter with another survivor in NEO Scavenger
I couldn’t stop. I drove my crowbar into his lungs for the last time…

I didn’t have to sleep with the married woman in Westerado: Double Barreled, or construct a voodoo doll in Monkey Island 2: LeChuck’s Revenge. I didn’t need to seduce a Struggling Artist’s Model or rob a drunken cavalry officer lying in a ditch in Fallen London. I didn’t have to pray to an Old God in Eldritch, or beat a man until his bones shattered and lungs burst in NEO Scavenger—consuming his body to stay alive for one more pitiful day.

But I did.

In some cases, I excused these actions in the name of ‘research.’ After all, if I’m going to tell others about Biblical and moral issues in titles, I have to go down the proverbial rabbit hole myself, right? In other cases, I wanted to test what a game would allow me to do. Can I use super-strength and a can of beans to turn a soldier’s head into a bloody pulp? Find a way to murder a family (of cannibals, it turns out) and still be seen as good?
What will the consequences (or rewards) be? And perhaps more importantly–does any of this actually matter when I can simply reverse my decisions by loading a previous save?

Jack of Blades picture from Giant Bomb

Pictured is Jack of Blades from the original Fable. He said I’d win a “special prize” if I murdered my friend in the arena for the pleasure of the crowd. 
Guess what I did.

This line of thought was concerning enough, but when I found what horrible things I could do when my actions weren’t judged by a binary in-game good-or-evil morality system…That’s when I really began to question myself.

Why do I feel guilty, even after I go back and make the ‘right’ choice? Am I still a ‘good person,’ regardless of what I do or feel in-game? How evil is ‘too evil?’ What is wrong–for me? Is my perception changing with spiritual maturity and liberty…Or plummeting standards?

What if I’m compromised?

What if I’m not alone?

I took to Twitter (with the unexpected help of @ProceduralJOYE–many thanks) to ask if the games people played had ever affected them in real life. The responses were astounding.

“My very first platinum was Hitman Absolution…I had to kill and maim in so many different ways…least favorite trophies”

“When I was very young I hit Whacka in Paper Mario to obtain Whacka bumps and when he left forever I was sad”

“I never played Paper Mario, so I had to google to see how heinous this was  And Well Hm”

“Hitting one on the head…will make a Whacka Bump, an edible and valuable item, appear. However, this causes internal injuries and memory loss to the Whacka…Whackas are an endangered species. According to Wonky, there is only one Whacka left in the world. Russ T. backed this claim, attributing the disappearances of the Whackas to hunting.”

“…I don’t know if you saw, but I was so upset by this that I actually deleted that save and started over”

“Toki Tori 2 requiring you kill some of the fauna to progress at certain points really ruined it for me” “After the 2nd/3rd cute thing you’ve killed, it stops being relaxing and Toki looks a whole lot less cute”

“I stole food & medicine from a scared old couple in This War of Mine Ashamed to say, I’d probably do it again if I had to”

“I shook down an old widow for protection money in KOTOR Zalbaar called me on it I restarted and never played dark side again” “…I’ll be honest that Kotor experience fundamentally changed the way I game. If I can’t be the hero I won’t play anymore. Can’t handle the disappointment.”

Stories of feeling sick or guilty after murdering in-game characters, of restarting games whose length spans dozens of hours to change a single choice. It’s a testament to the power of video games as a medium–living proof that this so-called ‘disposable’ entertainment can make a serious difference, for good or ill.

And the saying, “It’s just a game?” It’s emblematic of a mindset that is willfully blind to these experiences.

It suggests that the actions we commit inside these virtual worlds–the decisions we physically choose to make, their consequences, and the resulting personal feelings they evoke–are meaningless. That we’re monkeys plinking time into a shiny box to escape the reality that we’re monkeys. That at the end of the day, there aren’t human beings with thoughts, consciences, and emotions behind every screen.

Anyone could look at an immoral act committed inside a video game such as murder or theft and say “That’s bad, so why don’t you stop playing?,” but that would be missing the point. I don’t personally care about shooting waves of mindless drones in Call of Duty orBattlefield. However, that man in NEO Scavenger?

I wanted him to die.

Interactions and gameplay systems are mechanical in nature, the resulting scenes shaped out of pieces of art and lines of code, consequences reversed with the load of a save, but their effects on our hearts and minds are undeniable.

In real life, I’m constantly afraid of giving a wrong impression and being seen as a bad person. I edit every tweet, examine and qualify every statement…Though I have genuine intentions, I exert so much effort appearing to be good that I end up “believing my own hype” and forget my basic, flawed humanity.

And then I play a game.

I see how callous, selfish, and petty I can be. I see myself. The part I hide from the world–that we all hide, to a certain extent. Pretending these sides of ourselves don’t exist is easier than confronting the darkness lurking at our collective core, revealed by the most unlikely of sources:

A Pixelated Mirror.

Prince of Persia Level 4 Mirror from YouTube--CLASSIC GameChannel channel

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