I will talk about some tricks i learn this week to innovate in a fighting game mechanic, im working these days. Is my first time posting anything about game dev (i posted this text in my profile describe... first time for real), so i believe won't be the best text i ever made, but enjoy.
So, as a newbie game designer like i'm, a fighting game is a challenge. The systems and mechanics applied to these kind of games is so vast and detailed. All those mechanics have calculate to do frame by frame (thanks god im not the programmer), and i didn't know that.
Anyway, doing some researchs and taking main system and mechanics i could allign all they, anatomize and describe one by one. Once this is done, i could apply a technic used on entrepreneurship to create some innovation or key point on his business. The main tool to do that is the Business Model.
Therefore, we organize all that mechanics, interrelate them. Cut off the additional, and focus on construct the core. As already known, build a MVP Game Design Doc(or canvas, or what else). The core mechanics should be tuned to reach a basic experience. So, we take a single additional mechanic and work to innovate that, turn it unique. In my case, i choose to create a intentional unbalance. Thats will open a gap to work on strategies, and element of surprise against the opponent. So, after choose the additional mechanic or system we want to innovate, them work on it to be different (but not so much) from other games of the same genre you doing. In my game, this system will work with other mechanics commonly seen in this genre of games. So based on it, we could analyse what additional mechanics could work better with our innovating point on the game, do some adjustments, and voilá, my game get his differential to the others. Just take care to don't felt on the innovation's trap, and make a game strange to the players.
This has been a great week to my knowledge, there is nothing better than learn new things about what you love (positive things at least).
Good and a lot of work to us. Until the next time! =D