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Do not start writing indie games in 2015, it's too late!

"You probably missed the bus by 3-4 years" seems to be the consensus around the indie game community. I've read all the articles and blog posts I could find this week and it was scary. Could there really be no future in making independent video games?

"You probably missed the bus by 3-4 years" seems to be the consensus around the indie game community.

I've read all the articles and blog posts I could find this week and it definitely gave me some perspective about what an indie game developer's reality can look like. Some of it was downright scary. Could there really be no future in making independent video games? Is there a bubble that's about to burst? Is it the dreaded indiepocalypse?

I surely don't know and to be fair I'm guessing that nobody really does.

But statistics don't lie and - whoa - I could not believe half of them. Did you know there was 500 new games popping up on the iOS app store every single day? You can find more that 400000 active games on the iPhone. Isn't that purely astonishing? One would spend years trying to play just even 1% of them.

So really, this should be a no-brainer, right? Don't go there!

Well, the problem is that I've already started building my game two weeks ago and well... what can I say, I'm in love with it!

Is this some kind of new dad syndrome? I'm not sure but so far it looks like no amount of warnings can convince me to stop and let go of it. If anything I think all that reading will help me focus on what matters: providing a fun and quality experience to players.

The prototype is playable and the early feedback I got from the people around me has been positive. Yeah!

Writing indie games in 2015: it's not too late :-)

       

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