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Blunder years: Game devs talk about their biggest mistakes

In an effort to prove that sometimes it's okay to mess up, veteran animator Dan Perry asked his fellow game makers to tweet about some of the most agonizing mistakes they've made over the years.

Chris Kerr, News Editor

January 10, 2018

3 Min Read

A famous so-and-so once said 'to err is human,' and they weren't wrong. We all make mistakes. It's how we learn and improve, but when the pressure's on it can be hard to rationalize our slip ups as anything other than the end of the world. 

In an effort to destroy that fallacy within the world of game dev and prove it's okay to mess up, veteran animator Dan Perry asked his fellow game makers to tweet about some of the most agonizing mistakes they've made over the years. 

Perry, who's worked at studios including Zenimax, Firaxis, and Volition, got the ball rolling by confessing some of his sins, including the time he crashed an entire test server on his first day by submitting a corrupt file. 

Plenty of others took up the call to arms, resulting in a thread that proves no matter how experienced you might be, that next blunder is probably right around the corner - and hey, that's absolutely fine! 

We've cherry picked some of our favorite anecdotes below, but the full thread is well worth a read if you're looking for an even bigger dose of positivity. 

 

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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