Sponsored By

Bethesda removing mandatory login from Doom re-releases after fan backlash

How do you deftly snatch defeat from the jaws of victory? Just ask the folks over at Bethesda, who managed to score a whopping own goal over the weekend.

Chris Kerr, News Editor

July 29, 2019

1 Min Read

How do you deftly snatch defeat from the jaws of victory? Just ask the folks over at Bethesda. 

This weekend the company surprised fans by releasing the original Doom trilogy on the Switch, before immediately scoring a whopping own goal by preventing players from accessing the game until they signed into a BethesdaNet account. 

As you can probably imagine, attaching a mandatory login requirement to a game that's over 25 years old -- a time when services like BethesdaNet didn't even exist -- didn't exactly go down well with the masses, and those affected wasted no time in expressing their rather pointed views on social media.

Realizing a mistake had been made, Bethesda suggested there had actually been a slip-up when implementing BethesdaNet support, and that logging in should have been an optional step from the get-go. 

"The BethesdaNet login requirement was included for the Slayers Club, to reward members for playing the classic Doom games," wrote the company on Twitter. "The login should be optional, and we are working on changing the requirement to optional now."

Although Bethesda moved quickly to atone for its error, the immediacy and severity of the backlash might serve as a warning to other companies wondering whether forced logins for retro titles (or even modern releases, for that matter) is a smart play. After all, if it ain't broke...

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like