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Bethesda explains the Elder Scrolls Online console delay

Bethesda has delayed the PlayStation 4 and Xbox One releases of The Elder Scrolls Online for an additional six months, citing network integration difficulties.

Mike Rose, Blogger

May 8, 2014

1 Min Read

Bethesda has delayed the PlayStation 4 and Xbox One releases of The Elder Scrolls Online for an additional six months, citing network integration difficulties. The MMO was released last month for PC and Mac, and the plan was to release next-gen console versions in June. However, Bethesda now says that it has hit "a series of unique problems specific to those platforms." "Integrating our systems with each console manufacturer’s networks - which are both different from the PC/Mac system as well as different from each other - has been a challenging process," reads the statement. "It has become clear that our planned June release of the console versions isn’t going to be possible." The game is now planned for launch on consoles sometime around December. In a bid to soften the blow, Bethesda says that anyone who purchases the PC and Mac version of the game before the end of June will receive the console version at a discounted price of $20 when it releases, plus a month of play for free.

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