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Activision has dished out over 50,000 permabans in Call of Duty: Warzone

Activision is clamping down on cheaters in Call of Duty: Warzone, and has already issued over 50,000 permanent bans worldwide.

Chris Kerr, News Editor

April 1, 2020

1 Min Read

Activision is clamping down on cheaters in Call of Duty: Warzone, and has already issued over 50,000 permanent bans worldwide. 

The free-to-play battle royale game, which is available as a standalone add-on for Call of Duty: Modern Warfare, has amassed over 30 million players in just over three weeks, so those bans only represent a minuscule portion of the game's total playerbase.

Still, the publisher has warned would-be perps that it's employing a "zero tolerance" policy when dealing with cheaters, and that "maintaining a level and fair playing field for everyone" is one of its highest priorities. 

"We employ a number of programs in place to combat both cheaters and cheat providers.  Our security teams monitor 24/7 to investigate data and identify potential infractions. The teams review all possible cheats and hacks, this includes identifying use of aimbots, wallhacks and more," reads a blog

"We’re working to improve our in-game system for reporting potential cheating. Plans are underway to streamline the UI for a more seamless reporting experience. For all reports that are received in-game, they are both analyzed and filtered based on key data. Once investigations are complete, we will continue to work as quickly as possible to ban.

"Simply put there’s no place for cheating. We recognize that there’s no single solution for combating cheaters, it’s a constant enforcement every day, 24/7. Rest assured, we’re committed to ensuring a fun and fair experience for everyone."

Activision has pledged to keep players in the loop by providing more ban updates in the future.

 

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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