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SingStar studio is trying to work out how to make VR games social

It's no surprise that SCE London Studio, the team behind social games like SingStar and EyeToy, is exploring how to make virtual reality games more social.

Mike Rose, Blogger

October 3, 2014

1 Min Read

It's no surprise that SCE London Studio, the team behind social games like SingStar and EyeToy, is exploring how to make virtual reality games more social. The Sony studio has already built a number of Project Morpheus prototypes, including Street Luge and The Deep, and has seen first-hand how players like to discuss their different experiences. Now the company's director Dave Ranyard has told Digital Spy that exploring possible social interactions with VR, be it through companion apps that interact with the virtual world, or through spectacles that other players can watch, is "something that's really important." "That's something we really want to bring to VR," he explained. "We made the EyeToy games... and there was a point with those, before they were released, when the team realised actually we like watching people do this is almost as fun as doing it." "Having that social screen is really important to us," Lanyard added. "There's actually quite a lot you can do with that. We've been doing lots of companion apps as well - you can interact, you can see what they're seeing - you can imagine that with a haunted house, and you can totally see it - the payoff is brilliant." The Project Morpheus VR kit from Sony is still in the prototype phase, of course, with no word on when it might reach the public.

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