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"We want to put as much power as we can into the hands of the people who are making content," says engine team lead John Wordsworth. "They shouldn’t have to ask a coder for help."

Alissa McAloon, Publisher

October 15, 2018

1 Min Read

"We want to put as much power as we can into the hands of the people who are making content. They shouldn’t have to ask a coder for help.”

- Engine team lead John Wordsworth talks about creating development tools that require less coding to use

Paradox Games’ engine team lead John Wordsworth has dove into why the company is taking its next engine update in a different direction in a recent interview with VentureBeat.

The in-development version of the company’s Clausewitz engine aims to lower the barrier of entry for modders or game developers that don’t necessarily enjoy coding to introduce changes to Clausewitz-powered Paradox Games. 

That update, named Jomini, aims to bring a number of tools into the engine that enable more visual editing for artists, writers, designers, and other subsets of game developer that don’t necessarily need to code during their day-to-day jobs.

While visual editing elements aren’t necessarily a groundbreaking game development feature, Wordsworth’s comments in the full interview offer an interesting look at why the studio decided to introduce new tools like that to begin with. 

About the Author(s)

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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