What makes a great First Person Shooter?
There are a number of criteria for a FPS. Here is a nice list for all those game engines out there. Lighting and particle effects are top of my list.
VISUAL METRIC EVALUATION FOR FPS
Ability to maintain framerate |
Able to display a large number of objects at one time |
Accurate Lighting/Shadows |
Amazing! Nothing wrong with it! |
Animated mesh models |
Atmosphere |
Atmospheric Effects(Reflection/Refraction from heat/water) |
Average - polish, but is completely playable. |
Clarity, Simplicity, Quality, Structure, Ease of use |
Collision detection |
Cool Lights |
Correct HUD |
Curved surfaces |
Destructible Terrain |
Detail |
Detailed Environment |
Detailed/Lossless Vistas |
Don’t even try it. It is unplayable. |
Draw Distance |
Dust and sparks |
Ease of use |
Elements of weather |
Explosion (van) |
Fire |
Fluid water |
Fog |
Framerate : little to no lag during effects, explosions |
Gravity |
Great graphics |
Gun firing particles |
Interaction |
Length of draw distance |
Lighting |
Cameras |
Materials |
mesh models |
Models |
Multiple Textures / Lighting |
Needs a bit of work, Doesn’t crash but could use quite a bit of extra polish. |
Needs a lot of work. Is glitchy and/or causes the program to crash. |
No clipping |
Number of onscreen effects possible |
Partical effects |
phsyics of distruction |
Physics |
physics on the explosion |
Physics Representation(Particles) |
Quality of weather and particle effects |
Quality, Structure, Ease of use |
Rain |
Realistic lighting and shadows |
Realistic physics |
Shading |
Simplicity, Quality, Structure, Ease of use |
Smoke |
Snow |
Sparks |
Specular bloom |
Static mesh models |
Structure, Ease of use |
Terrain Destruction |
Terrain Quality |
Textures |
The large amount of detail in the fence, cloth, wall and background. |
Trees/Terrain |
Very Good. Fun to look at, and completely playable. |
Volumetric fog |
Water (texture/physics) |
Wavy cloth with gun particle affects. |
Wind in the cloth |
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