What makes a great First Person Shooter?
There are a number of criteria for a FPS. Here is a nice list for all those game engines out there. Lighting and particle effects are top of my list.
VISUAL METRIC EVALUATION FOR FPS
Ability to maintain framerate | ||||
Able to display a large number of objects at one time | ||||
Accurate Lighting/Shadows | ||||
Amazing! Nothing wrong with it! | ||||
Animated mesh models | 3 | |||
Atmosphere | ||||
Atmospheric Effects(Reflection/Refraction from heat/water) | ||||
Average - polish, but is completely playable. | ||||
Clarity, Simplicity, Quality, Structure, Ease of use | ||||
Collision detection | ||||
Cool Lights | ||||
Correct HUD | ||||
Curved surfaces | ||||
Destructible Terrain | ||||
Detail | ||||
Detailed Environment | ||||
Detailed/Lossless Vistas | ||||
Don’t even try it. It is unplayable. | ||||
Draw Distance | ||||
Dust and sparks | ||||
Ease of use | ||||
Elements of weather | ||||
Explosion (van) | 4 | |||
Fire | ||||
Fluid water | ||||
Fog | ||||
Framerate : little to no lag during effects, explosions | ||||
Gravity | ||||
Great graphics | ||||
Gun firing particles | ||||
Interaction | ||||
Length of draw distance | ||||
Lighting | 12 | TOP | ||
Cameras | ||||
Materials | ||||
mesh models | ||||
Models | ||||
Multiple Textures / Lighting | ||||
Needs a bit of work, Doesn’t crash but could use quite a bit of extra polish. | ||||
Needs a lot of work. Is glitchy and/or causes the program to crash. | ||||
No clipping | ||||
Number of onscreen effects possible | ||||
Partical effects | 6 | SECOND | ||
phsyics of distruction | ||||
Physics | ||||
physics on the explosion | ||||
Physics Representation(Particles) | ||||
Quality of weather and particle effects | ||||
Quality, Structure, Ease of use | ||||
Rain | ||||
Realistic lighting and shadows | ||||
Realistic physics | ||||
Shading | 4 | |||
Simplicity, Quality, Structure, Ease of use | ||||
Smoke | ||||
Snow | ||||
Sparks | ||||
Specular bloom | ||||
Static mesh models | ||||
Structure, Ease of use | ||||
Terrain Destruction | ||||
Terrain Quality | ||||
Textures | 6 | |||
The large amount of detail in the fence, cloth, wall and background. | ||||
Trees/Terrain | ||||
Very Good. Fun to look at, and completely playable. | ||||
Volumetric fog | ||||
Water (texture/physics) | 5 | |||
Wavy cloth with gun particle affects. | ||||
Wind in the cloth |
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