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What makes a great First Person Shooter?

There are a number of criteria for a FPS. Here is a nice list for all those game engines out there. Lighting and particle effects are top of my list.

Kevin Gallant, Blogger

April 6, 2011

9 Min Read

VISUAL METRIC EVALUATION FOR FPS

Ability to maintain framerate





Able to display a large number of objects at one time



Accurate Lighting/Shadows





Amazing! Nothing wrong with it!





Animated mesh models

3




Atmosphere





Atmospheric Effects(Reflection/Refraction from heat/water)


Average - polish, but is completely playable.

Clarity, Simplicity, Quality, Structure, Ease of use



Collision detection





Cool Lights





Correct HUD





Curved surfaces





Destructible Terrain





Detail





Detailed Environment





Detailed/Lossless Vistas





Don’t even try it. It is unplayable.





Draw Distance





Dust and sparks





Ease of use





Elements of weather





Explosion (van)


4



Fire





Fluid water





Fog





Framerate : little to no lag during effects, explosions



Gravity





Great graphics





Gun firing particles





Interaction





Length of draw distance





Lighting


12

TOP


Cameras





Materials





mesh models





Models





Multiple Textures / Lighting





Needs a bit of work, Doesn’t crash but could use quite a bit of extra polish.

Needs a lot of work. Is glitchy and/or causes the program to crash.

No clipping





Number of onscreen effects possible




Partical effects


6

SECOND


phsyics of distruction





Physics





physics on the explosion





Physics Representation(Particles)





Quality of weather and particle effects




Quality, Structure, Ease of use





Rain





Realistic lighting and shadows





Realistic physics





Shading


4



Simplicity, Quality, Structure, Ease of use




Smoke





Snow





Sparks





Specular bloom





Static mesh models





Structure, Ease of use





Terrain Destruction





Terrain Quality





Textures


6



The large amount of detail in the fence, cloth, wall and background.

Trees/Terrain





Very Good. Fun to look at, and completely playable.



Volumetric fog





Water (texture/physics)

5




Wavy cloth with gun particle affects.




Wind in the cloth





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