VISUAL METRIC EVALUATION FOR FPS
Ability to maintain framerate |
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Able to display a large number of objects at one time |
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Accurate Lighting/Shadows |
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Amazing! Nothing wrong with it! |
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Animated mesh models |
3 |
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Atmosphere |
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Atmospheric Effects(Reflection/Refraction from heat/water) |
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Average - polish, but is completely playable. |
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Clarity, Simplicity, Quality, Structure, Ease of use |
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Collision detection |
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Cool Lights |
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Correct HUD |
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Curved surfaces |
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Destructible Terrain |
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Detail |
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Detailed Environment |
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Detailed/Lossless Vistas |
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Don’t even try it. It is unplayable. |
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Draw Distance |
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Dust and sparks |
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Ease of use |
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Elements of weather |
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Explosion (van) |
4 |
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Fire |
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Fluid water |
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Fog |
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Framerate : little to no lag during effects, explosions |
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Gravity |
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Great graphics |
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Gun firing particles |
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Interaction |
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Length of draw distance |
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Lighting |
12 |
TOP |
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Cameras |
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Materials |
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mesh models |
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Models |
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Multiple Textures / Lighting |
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Needs a bit of work, Doesn’t crash but could use quite a bit of extra polish. |
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Needs a lot of work. Is glitchy and/or causes the program to crash. |
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No clipping |
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Number of onscreen effects possible |
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Partical effects |
6 |
SECOND |
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phsyics of distruction |
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Physics |
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physics on the explosion |
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Physics Representation(Particles) |
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Quality of weather and particle effects |
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Quality, Structure, Ease of use |
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Rain |
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Realistic lighting and shadows |
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Realistic physics |
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Shading |
4 |
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Simplicity, Quality, Structure, Ease of use |
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Smoke |
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Snow |
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Sparks |
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Specular bloom |
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Static mesh models |
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Structure, Ease of use |
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Terrain Destruction |
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Terrain Quality |
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Textures |
6 |
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The large amount of detail in the fence, cloth, wall and background. |
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Trees/Terrain |
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Very Good. Fun to look at, and completely playable. |
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Volumetric fog |
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Water (texture/physics) |
5 |
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Wavy cloth with gun particle affects. |
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Wind in the cloth |