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Skydance Interactive is looking for a talented 3D Artist that is well-versed in organic and hard surface modeling, collision geo, texturing, materials, and has a knack for stylized art.

February 3, 2017

2 Min Read

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Here is just one of the many, many positions being advertised right now.

3D Artist, Skydance Interactive

Location: Marina Del Rey, California

Skydance Interactive is looking for a talented 3D Artist to work on both character and environment pieces for our multiplayer FPS, PWND. Our ideal teammate is well-versed in organic and hard surface modeling, collision geo, texturing, materials, and has a knack for stylized art.

Responsibilities

  • Model, sculpt and texture stylized 3D characters, environment pieces, and props.

  • Create a mix of painted and graphic textures to match the game's art visual style, working closely with lead and concept artists.

  • Optimize art assets to meet performance goals and create collision geo.

  • Troubleshoot and provide creative and technical solutions regarding the art pipeline and process.

  • Collaborate in R&D efforts to push the development boundaries.

  • Provide best practices & techniques for other artists.

Requirements

  • 3+ years experience in the game industry with at least one shipped title.

  • Proficient in Maya and Zbrush with a history of of both realistic and stylized work.

  • Strong demo reel or portfolio showcasing your most recent work.

  • Ability to work and contribute effectively and collaboratively in a team environment.

  • Great problem solving skills for both artistic and technical needs.

  • Experience with UE3 or UE4 strongly preferred.

Pluses

  • Passionate about games.

  • Experience with both PC and console art creation.

  • Strong eye for lighting and experience with PBR lighting and materials.

  • Traditional art skills (figure drawing, landscape, animals, composition, perspective, etc.).

  • BA, BFA or an equivalent professional certification.

Interested? Apply now.

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