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Evening Star is looking for a LA-based Technical Artist to join the team.

January 10, 2020

2 Min Read

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Here is just one of the many, many positions being advertised right now.

Technical Artist, Evening Star

Location: Los Angeles, California

Evening Star is a boutique game studio founded in late 2018. Our mission is designing fresh, fun games which will stand the test of time.

For us, being a “boutique” game studio has a specific meaning. Every member pursues a goal to help create great games. With that driving approach, and a proprietary engine and tool set, Evening Star has developed an innovative workflow which minimizes the barriers between ideas and execution.

We are looking for a Technical Artist to join the team.

Responsibilities:  

  • Help in designing and implementing advanced graphic assets and effects into the game such as shaders, particles, effects, etc.

  • Help in designing and implementing the art content pipeline for the game

  • Maintain and improve technologies and art workflows

  • Collaborate with artists, designers, and programmers daily to identify challenges and provide solutions

Requirements:  

  • Candidates must be available for full-time work in the Downtown Los Angeles area for this position

  • 3+ years of professional game development experience

  • Understanding of at least one 3D package (Preferably Maya) and extensive knowledge of CG fundamentals: shaders, modelling, texturing, rigging, animation, lighting, rendering and compositing

  • Intermediate scripting experience with Python and/or Mel/Maya API

  • Intermediate experience with Shader Languages (HLSL/GLSL etc)

  • Ability to synthesize ideas about what tools will make things easier for the artists

  • Understanding of various gaming platform limitations with regard to visual assets

  • Ability to troubleshoot CG issues

  • Familiarity with playtesting and creative reviews 

  • Must be comfortable with Github, Perforce, or other comparable version control systems

Bonus Requirements:  

  • Proficiency with C# or C++

  • 3D level design, creation and implementation experience

  • 3D modelling, rigging, and animation experience

Interested? Apply now.

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