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Get a job: Boss Key seeks an experienced Network Programmer

Cliff Bleszinski & Arjan Brussee's Raleigh-based studio seeks an experienced network programmer to work on its upcoming sci-fi shooter Lawbreakers alongside the team at Boss Key headquarters.

October 29, 2015

3 Min Read

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Senior Network ProgrammerBoss Key Productions

Location: Raleigh, NC

Founded in 2014 by Cliff Bleszinski and Arjan Brussee, Boss Key Productions is a new videogame development studio based in the heart of Raleigh, NC. BKP believes in an agile, no-nonsense approach to product and studio building with an emphasis on high quality product in a friendly environment while remaining as transparent as possible to the gaming community.

Boss Key is currently partnered with Nexon to create Lawbreakers - a science fiction first-person shooter. Boss Key Productions is looking for a talented an driven Senior Network Programmer to help define and implement the best back-end architecture and online infrastructure for Lawbreakers.

Responsibilities

  • Work closely with the design and gameplay team to develop the entire network portion of our game, with a focus on servers and back-end service infrastructure

  • Create the back-end server infrastructure, including web, statistics, databases and game server hosting on 3rd party infrastructure

  • Diagnose and fix complex player impacting problems within the live environment

  • Setting up systems to deploy worldwide client & server versions & patches with minimal player downtime

  • Setup the player persistence back-end: 3rd party account, profile, statistics

  • Create back-end solutions for competitive leaderboards with in-game, app and web digestion

  • Implement commerce API

  • Implement advanced skill based and geographic matchmaking systems

  • Setup deep user tracking, analytics and support the creation of dashboards

  • Create load-testing test suites and analysis; and drive towards solutions

  • Create the client interface with the cloud systems and launcher

  • Managing and deployment of virtual machines

  • Support the game as a high availability service and maintenance

  • Be the key point of contact with 3rd parties

Requirements

  • At least 4 years experience as a network engineer on a high availability and high performing service

  • Have deep and current knowledge about multiplayer games architecture of the past 10 years

  • Excellent programming skills in C/C++

  • Proven knowledge and experience in setting up modern cloud and/or website architectures

  • Experience with UDP/TCP low-level network implementation

  • Experience with smart client and server patching

  • Low-level network knowledge such as packet capture (wireshark, tcpdump), routing, firewalls, DHCP, DNS, NAT etc.

  • Great communication skills and have a collaborative attitude with co-workers and external parties

  • Only individuals with a valid visa should apply

Plus

  • Prior experience running a 'game as a service' as an online programmer on a PC or console game

  • Experience with Python, Unix/Linux and/or REST APIs

  • Experience with AWS services architecture, roll-out and management

Interested? Apply now.

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