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Round-Up: Gamasutra Network Jobs, Week Of December 11

In this round-up, Gamasutra highlights some of the notable jobs posted in its <a href="http://www.gamasutra.com/jobs/board.php">industry-leading game jobs section</a> this week, including positions from 2K Marin, Koei Canada and more.

December 11, 2009

3 Min Read

Author: by Staff

In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from 2K Marin, Koei Canada and more. Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly. It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more. Some of the notable jobs posted this week include: 2K Marin: Multiplayer Systems Designer "2K Marin is looking for a dedicated, passionate and personable Multiplayer Systems Designer to join us on an exciting unannounced project. As a Multiplayer Systems Designer, you'll be in charge of taking high level goals and translating them into game systems and moment-to-moment experiences." Guerrilla Games: Lighting Artist "Ready to set Guerrilla alight with your awesome lighting skills? As a member of the lighting team, you will collaborate with level designers and environment artists to literally light the way for gamers, so they can enjoy our games to their fullest. You will work with our cutting-edge deferred rendering engine, adding lighting to levels and cut scenes using both real-time and pre-rendered solutions. You will take concepts created by our visual design team and turn them into reality within our levels, working closely with the art director to ensure that our vision is achieved." Blizzard Entertainment: Dungeon Artist, World of Warcraft "Blizzard Entertainment is seeking exceptionally talented dungeon artists for our World of Warcraft team. You should have extensive experience modeling and texturing diverse game environments across a broad visual range, applying a solid grasp of form, color, and light. Senior applicants must possess a variety of skills, including illustration, modeling, texturing, animation, and concept drawing. The ideal applicant will work well in an environment of peers, providing motivation and inspiration to others, while displaying a strong passion for making great games." Edge of Reality: Systems Engineer "Edge of Reality is a veteran cross platform console studio based in Austin, Texas. Most recently, we worked closely with BioWare to release Dragon Age PS3 & 360. We also work with The Sims Studio, a part of the EA Play label on various projects. We have been fortunate enough to be part of several hit titles. As a result of this success, the studio has a stable future. Edge of Reality is completely independent. As such, we are free to work with any publisher, on any platform." Koei Canada: CG Animator "As a CG Animator, you will be working primarily on character animation for our current project "Warriors: Legends of Troy" with our CG and Development staff. You are able to meet deadlines, be responsible for the work given to you, and as a result be involved to see the project through to completion. As it is an action game, you are interested in the action genre of games. The ability to communicate in both English and Japanese is required." To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

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2009
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