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iSuppli: PS3 Rapidly Approaching Profitability As Costs Decline

Sony is still selling its PS3 at a loss of $37.27 per console, says market intelligence firm iSuppli -- but with costs expected to decline in 2010, Sony's console is rapidly approaching profitability.

Leigh Alexander, Contributor

December 14, 2009

2 Min Read

Sony's still selling its PlayStation 3 at a loss -- but with manufacturing costs on the Slim model lower than ever, the company may soon be able to reach the break-even point on console sales. Market intelligence firm iSuppli found it costs $336.27 to make a 120GB PS3, which currently sells for $299 in North America. That's a loss of $37.27 for every console sold, but it's the smallest gap in the console's history -- even though the company has aggressively cut the console's price while growing its hard drive since the contentious $599 launch of the 60GB PS3. In November 2006, around the time of the PS3's launch, iSuppli did an initial tear-down of the console, and found at the time that Sony was taking an estimated loss of $306.85 for its 20GB lower-end model, and another $241.35 loss for each 60GB model, compared against their respective $499 and $599 launch prices. According to iSuppli's per-item manufacturing cost breakdown, it's still the PS3's Blu-ray drive that costs Sony the most, responsible for $66 of the costs of each PS3. Analysts have often placed the console's early-cycle pricing challenges squarely on the decision to include it. "Since the introduction of the PlayStation 3 in late 2006, Sony has subsidized the price of every console sold, a deficit the company has made up for with game sales and royalties," says iSuppli analyst Andrew Rassweiler. "However, with each new revision of the game console hardware, Sony has aggressively designed out costs to reach the hardware and manufacturing breakeven point as quickly as possible," he adds. Although iSuppli's estimates don't include software, royalties and other costs associated with boxed hardware, the component costs themselves are expected to "decline significantly" in 2010. "In light of these factors, the PlayStation 3 probably is already at or near the tipping point for profitability," says Rassweiler.

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About the Author(s)

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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