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Gamasutra's Holiday Originals: What You Missed

Were you out of town for the holiday? Never fear, because Gamasutra is rounding up all the feature-length articles the site posted over the Xmas break, from Yuji Naka and PopCap interviews through Ratchet & Clank postmortems and in-depth design art

January 5, 2009

2 Min Read

Author: by Staff

Were you out of town for the holiday? Never fear, because Gamasutra is rounding up all the feature-length articles the site posted over the Xmas break, from Yuji Naka and Popcap interviews through Ratchet & Clank postmortems and in-depth design articles. The site continued updating over the holiday, with near-daily features for those game professionals who were still working during that time. So here's the full list of features run over the two weeks of the holiday season: Casual Game Design: PopCap's Jason Kapalka and Bejeweled Twist "Seattle's PopCap is heading for $170 million in sales this year, and Gamasutra sits down with CCO Jason Kapalka to examine clones, Bejeweled Twist, and why hex squares in puzzlers are "repellent"." Gamasutra's Best Of 2008 "Ending out 2008, Gamasutra puts together the definitive compilation of our year-end lists, from surprises through game of the year and beyond, with bonus reader feedback." Yuji Naka On New Beginnings At His Studio, Prope "Gamasutra presents a rare interview with Sonic The Hedgehog co-creator Yuji Naka, with the famed designer discussing why he left Sega, his new studio Prope and the innovative Let's Tap." - You Say Tomato: A Pro on Fan-Translating Nintendo's Mother 3 "Gamasutra talks to Mother 3 fan-translator Clyde 'Tomato' Mandelin on the unofficial translation of the Nintendo classic, his day job in translation, and his localization heroes." - The Megatrends of Game Design, Part 4 "Veteran game designer Pascal Luban (Splinter Cell: Chaos Theory) concludes his fascinating series on major game industry trends by tackling user-generated content, player aging and emotion." - Persuasive Games: Windows and Mirror's Edge "In his regular Gamasutra column, author and game designer Bogost analyzes EA DICE's Mirror's Edge, suggesting just why the title "presents a new view of our own experience of the world"." - Postmortem: Insomniac's Ratchet & Clank Future: Tools of Destruction "Reprinting one of Game Developer magazine's most acclaimed 2008 postmortems, Insomniac exclusively details the creation of the iconic PlayStation 3 platformer Ratchet & Clank Future." - Sponsored Feature: How to Start a Multi-Threading Relationship "In his own inimitably amusing fashion, Goo! programmer Tommy Refenes tackles the serious subject of creating and managing efficient and effective multi-threaded relationships for this Intel-sponsored Visual Computing feature." The full list of recent Gamasutra article can be found on the Gamasutra features page.

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