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Gamasutra Member Blogs: From Adobe To Apple To Failure

In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, including Adobe vs. Apple, puzzles, No More Heroes, PvP, and games failing you.

Chris Remo, Blogger

June 1, 2010

2 Min Read

In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, including Adobe vs. Apple, puzzles, No More Heroes, PvP, and games failing you. Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals. Our favorite blog post of the week will earn its author a lifetime subscription to Gamasutra's sister publication, Game Developer magazine. (All magazine recipients outside of the United States or Canada will receive lifetime electronic subscriptions.) We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines. Here are the top member blogs for the week: This Week's Standout Member Blogs - The Hypocrisy of Flash (William Leader) Based on the title of this blog post, you may assume William Leader has chosen sides in the ongoing snipefest between Apple and Adobe, just like every single other blogger on the internet. Fortunately, that is not the case: He takes both sides to task in a thorough analysis of the situation. - I Want Your Love & I Want Your Revenge: No More Heroes series analysis (Xander Markham) I wasn't able to actually read most of Xander Markham's extensive critique of No More Heroes and comparison to the films of Wim Wenders and Alejandro Jodorowsky, because I don't want to spoil Desperate Struggle, but it sure seems more interesting than most video game criticism! - And... Scene! - PVP Done Right (Dan Felder) You might expect multiplayer-centric games to be the last genre where "scenes," as in theatrical and film productions, would be a useful analogy for gameplay success. Not so, argues Dan Felder, who analyzes Black Jacket Studios' indie vehicle combat game Metal Drift to determine what it does right. - You didn't Fail Games. Games Are Failing You. (Isiah Taylor) Oh snap! Eat that, games! Anyway, Isiah Taylor contends that one reason it can be so difficult to explain the appeal of games to non-gamers is that we simply don't have the language to sufficiently do so. - About Puzzles... (Darren Tomlyn) "Puzzle" is a term frequently used to describe a particular type of problem-solving situation, but what dose it actually mean in the context of a game? Darren Tomlyn goes deep.

About the Author(s)

Chris Remo

Blogger

Chris Remo is Gamasutra's Editor at Large. He was a founding editor of gaming culture site Idle Thumbs, and prior to joining the Gamasutra team he served as Editor in Chief of hardcore-oriented consumer gaming site Shacknews.

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