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Emergent To Launch Major New Toolset At GDC 2006

At the upcoming Game Developers Conference, Emergent Game Technologies has announced that it will announce the launch of a new set of modular game development tools that ...

Nich Maragos, Blogger

March 8, 2006

1 Min Read

At the upcoming Game Developers Conference, Emergent Game Technologies has announced that it will announce the launch of a new set of modular game development tools that brings together stand-alone metrics, automation and 3D graphics technologies into an integrated framework. Additionally, Emergent will use this year's GDC to announce the release of the latest version of its Gamebryo game engine and tools, which will include the integration of Ageia's PhysX SDK. Emergent's current-gen game engine has been used in games such as Sid Meier's Civilization 4 and Playboy: The Mansion, and its next-gen engine has already been deployed in at least one title, since it is powering Bethesda's Xbox 360 game The Elder Scrolls IV: Oblivion, which is being released for both Microsoft's next-gen console and PC in the near future. The company received new funding when it merged in 2005 with NDL to become a single integrated middleware firm. Developers can see a preview of Emergent Game Technologies' new offerings at the 2006 Game Developers Conference, to be held in San Jose, Calif. on March 20-24.

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Nich Maragos

Blogger

Nich Maragos is a news contributor on Gamasutra.com.

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