Sponsored By

Heavy Rain Dev Quantic Dream Working On Two New Projects 2

Following the success of its narrative-heavy adventure game Heavy Rain, French development studio Quantic Dream is at work on "two very different projects," according to founder David Cage.

Chris Remo, Blogger

July 13, 2010

2 Min Read

Following the critical and commercial success of its narrative-heavy adventure game Heavy Rain, French development studio Quantic Dream is at work on two more projects, according to founder David Cage. "After the success of Heavy Rain, we continue to explore how we can go further with interactive drama," Cage said in an Examiner interview. Heavy Rain, a thriller with a branching narrative, released this February to strong reviews, and has sold more than a million units worldwide. Despite that, neither of Quantic Dream's upcoming projects seems to be a sequel. Rather, Cage implied the company would capitalize on the success of that new property to allow the company to keep making new games rather than sequels. "After Heavy Rain, we have some credibility in experimenting with new IPs and new concepts," he said. "We are not going to play it safe from now. We are going to use this credibility to continue to take risks, give ourselves exciting challenges and try to invent new ways of playing." The Paris-based independent studio's first game was the 1997 adventure Omikron: The Nomad Soul, which it followed with 2005's Fahrenheit (known as Indigo Prophecy in North America). Before the release of Fahrenheit, Quantic Dream said it was working on an Omikron sequel and a new game called Infraworld, the latter of which was later canceled. While Omikron 2 was never officially dropped, in 2008 Cage said the studio had put it on hold to finish Heavy Rain. He also said Quantic Dream was considering opening a second studio to work on two games simultaneously, but no further statements on that matter have emerged. Despite those various clues, Cage's most recent updates point to entirely new games. "I believe that this is what Quantic Dream’s fans expect us to do," he said. "It is also what keeps me passionate about what we are doing."

Read more about:

2010

About the Author(s)

Chris Remo

Blogger

Chris Remo is Gamasutra's Editor at Large. He was a founding editor of gaming culture site Idle Thumbs, and prior to joining the Gamasutra team he served as Editor in Chief of hardcore-oriented consumer gaming site Shacknews.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like