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Source code released for Crytek's Renderdoc graphics debugger

Crytek today released the complete source code for its Renderdoc graphics debugger, in a bid to get the development community more involved with improvements to the utilities.

Mike Rose, Blogger

May 7, 2014

1 Min Read

Newsbrief: Crytek today released the complete source code for its Renderdoc graphics debugger, in a bid to get the development community more involved with improvements to the utilities. The Renderdoc graphics debugger was made free in February, and acts as a downloadable utility that developers can use to capture and then replay video, frame-by-frame, from any Windows program running on Direct3D 11 or 11.1. The source code can now be found in a github repository, and is covered by the open source MIT license. "Everyone has complete freedom to download, build and modify Renderdoc," says the company. "Development and official releases will continue from within Crytek, but in future this will include contributions from others."

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