How do you design the same app for both Hololens and VR? What do you do about the two different input systems? Do you stay consistent for design or for the platform?
Come to XRDC in San Francisco later this month if you want some well-informed answers to these pressing questions, because Microsoft's Jada Williams (lead UX designer at the company's Mixed Reality studio) will be tackling them in her Innovation track talk on "Adaptive Design in MR: UX Problems and Solutions"!
Attend XRDC 2018 to learn about immersive games & entertainment, brand experiences, and innovative use cases across industries.
You want to be there for this, because Williams plans to walk you through these design challenges and compare how web and mobile have solved these problems with responsive/adaptive design. She will also cover how the Microsoft team thought about adaptive design in MR while designing for Microsoft Layout, a mixed reality app that allows space planners to see their ideas in context.
Topics discussed in this session include UI consistency, menu patterns and input choices. You'll learn how to approach adaptive design on multiple XR platforms, specifically Hololens and VR. You'll also walk away with specific lessons on how to solve for UI consistency, menu patterns and input choices when designing for an adaptive XR experience, so don't skip it!
XRDC is happening October 29th and 30th in San Francisco at the Westin St. Francis Hotel. Now that registration is open, you’ll want to look over XRDC passes and prices and register early to get the best deal!
For more information about XRDC, which is produced by organizers of the Game Developers Conference, check out the official XRDC website. You can also subscribe to regular XRDC updates via email, Twitter and Facebook.
Gamasutra, XRDC, and GDC are sibling organizations under parent company Informa