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Get inside the minds of Tom Clancy's The Division NPCs at GDC 2016

GDC officials highlight a fresh pair of great GDC 2016 talks from the designers of Tom Clancy's The Division and a potent advocate for accessibility in game design.

Game Developers Conference organizers are working hard to program a great lineup of talks at GDC 2016 next March, and today they're excited to debut another pair of great Summit sessions for the show.

The eight focused Summits at GDC fill the first two days of the event with lectures, panels, postmortems, and more to foster community-building within specific sectors of the game industry. 

As part of the cutting-edge AI Summit Tom Clancy's The Division developers Philip Dunstan and Drew Rechner deliver an in-depth talk on "Creating the NPCs of Tom Clancy's The Division." 

NPC designer Rechner and AI programmer Dunstan will show, from design through to implementation, how the NPC AI handles the combination of open-world gameplay and designer-scripted encounters that exist in The Division. Particular focus will be placed on the ways in which level designers can influence the NPC systemic behavior, both before and during combat, to create interesting combat encounters.

Don't miss designer and consultant Ian Hamilton's return to GDC 2016 to discuss "Mobile Devices and Disabled Gamers" as part of the conference's popular Smartphone & Tablet Game Summit.

Hamilton is a powerful advocate for making games more accessible, and in his session he aims to share insights on what accessibility and disability actually mean and why they are important. He'll also share some easy mobile-specific considerations you can make in your own games, as well as the positive business and human impact that they can have.

Plus, conference officials also look forward to announcing many more GDC 2016 Summit sessions spanning a diverse array of game industry issues in the months ahead.

For now, don't miss the opportunity to save money by registering for the conference early -- the deadline to register for passes at a discounted rate is Wednesday, February 3rd, 2016.

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

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