[Gamasutra rounds up the week's biggest news for the major console and portable digital delivery services in conjunction with sister site GameSetWatch, this time highlighting news about Sideway: New York and Retro/Grade.]
This week we take a look at a unique platformer for the PlayStation Network called Sideways, check out the ability to vote for the last two titles in the Indie Games Summer Uprising, and how the
Skullgirls developer has found a way to solve an age-old problem with fighting games.
Sideway Is The Game JSR and Getting Up Fans Have Long Been Waiting For (PSN)
PSN-exclusive
Sideway: New York is a platformer with fairly conventional mechanics, but the
key difference here is how your character is actually a piece of street art.
Retro/Grade Begins At The End Credits (PSN)
24 Caret Games is
still working on the innovative shoot'em-up/rhythm game hybrid to release on PlayStation Network soon, and it's put out a new trailer to show off progress on the downloadable title.
WayForward On Rebuilding BloodRayne's Lead (XBLA / PSN)
Designer and director Sean Velasco says right out of the gate that the studio wanted something that was
slightly more "sophisticated" than what the series is mostly known for.
Burn Zombie Burn Sequel To Light Up PSN, PC (PSN)
UK-based studio Doublesix
announced a follow-up to its very fun arena shooter
Burn Zombie Burn, titled
All Zombies Must Die.
Vote For Two Titles In The Xbox Indie Games Summer Uprising (XBLIG)
Eight games have already been chosen for the Indie Games Summer Uprising, but there are still two more games that need to be picked -- and
it's up to you to choose which games will make the cut.
Skullgirls Solves Accidental Pausing Problem (XBLA / PSN)
When you're mashing away at buttons in a fighting game, it's not that uncommon for you to accidentally hit the pause button. Reverge Labs
implemented a simple solution in its upcoming PS3/Xbox 360 fighter
Skullgirls to prevent that from happening.
Nintendo: Digital Item Transactions Coming To 3DS, Wii U (Nintendo)
Nintendo is
preparing to bring a paid item transaction system to both its 3DS and Wii U consoles, as a means of allowing developers to extend the life of their releases.