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Your game industry in your words: Week of January 6

Gamasutra highlights choice quotes from game industry figures such as Unity Technologies' Erik Hemming, Pocket Gem's Ben Liu, and many others in this weekly roundup.
[Gamasutra highlights choice quotes from game industry figures such as Unity Technologies's Erik Hemming, Pocket Gem's Ben Liu, and many others.] In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts with Gamasutra about topics like supporting Android on Unity, composing music for online games, and The Legend of Zelda's level design. This Week's Noteworthy Game Industry Quotes "So I see it more like being part of a journey, as opposed to an Assassin's Creed, where you do the score and it's done -- we'll see you next time. This is more like: OK, I'm part of this, and I'm going to hopefully keep being part of this." -- Veteran composer Jesper Kyd talks about working on online games versus traditional titles "It's a lot more important now than it was a year ago, and I can see it becoming incrementally more important. Android development is really, really important to us." -- Unity Technologies's Erik Hemming on supporting Android "Emotionally it bothers us [when we see copycats], but we feel like our best defense is to continue to be innovative." -- Pocket Gem COO Ben Liu discusses dealing with clones of the developer's mobile games "If Miyamoto's intent was truly to give the players the feelings associated with exploration, then this design is a masterful execution of that intent." -- Activision Blizzard designer Mike Stout on the flow of the original Legend of Zelda's dungeons "The Super Mario Galaxy series and Demon's Souls are two sides of the same coin." -- Game theorist Josh Bycer examining subjective difficulty in games The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive items and Features.

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