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Without a buyer, Vigil loses more than a few jobs: It loses a team

"The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with... these people will never be together again in the same combination."

Frank Cifaldi, Contributor

January 23, 2013

1 Min Read

"The people I waged war with are no longer together. The people that I bled with, vented with, argued with (often times LOUDLY), and kicked back with... these people will never be together again in the same combination."

- Vigil Games' Ben Cureton writes an open letter following the news that his studio didn't make the cut at today's piecemeal auction of THQ's assets. Whenever I report on redundancies in this industry -- and it's something I have to do a lot, unfortunately -- it tends to be from the perspective of individuals losing their jobs. But Cureton's impassioned letter is a grim reminder that while people can find new jobs, demolishing an entire team is something that can never be fixed. While it's possible that THQ will still find a buyer for the Austin-based studio behind the Darksiders games (and in a letter sent today, CEO Brian Farrell says he's trying), it's not looking good. And with this news coming not even a week after another talented studio, Gas Powered Games, decimated its staff after running out of money, it's a sad time for all of us who still believe in making games. Good luck to our friends at Vigil. Read the entire letter here.

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