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Video: from LucasArts to indie, the story of Dynamighty and CounterSpy

David Nottingham wasn't ready to lose the creativity now-defunct LucasLabs had afforded. Here he shares the story of forming Dynamighty to make the kind of game that he, and eventually Sony, wanted.

Game Developer, Staff

January 8, 2014

2 Min Read

"This was the version of the games industry that I'd always been waiting for."

In this free GDC Vault video from GDC Next 2013, Dynamighty co-founder David Nottingham reflects on getting the indie itch and founding Dynamighty with John Elliott, then successfully pitching their first new IP to Sony. Nottingham explains how and on what values his team was formed, in the talk "How I Learned to Stop Worrying and Love Making CounterSpy." To hear about how Dr. Strangelove and Mission Impossible inspired CounterSpy, check out this interview with Nottingham. Other GDC Next 10 talks already available for free include Harri Hatinen of Grand Cru on creative procedural algorithms for iOS MMO game Supernauts, Josh Sawyer of Obsidian on Making a 90s-style PC RPG for today with Project Eternity, Storyteller creator Daniel Benmergui on using plot devices to create gameplay, HumaNature's Greg Johnson on connecting players emotionally in DokiDoki Universe,The Odd Gentlemen's Matt Korba on 'using Lego and literary genius to prototype Wayward Manor', Double Fine 'rethinking the adventure genre' for Broken Age, Team Dakota on Microsoft multiplatform MMO Project Spark and 'turning players into creators', Capy's Nathan Vella on Super Time Force and "turning game jam games into 'full' games", and SWERY on D4 and 'taking control of the Xbox One's Kinect.'

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech

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