"This was the version of the games industry that I'd always been waiting for."In this free GDC Vault video from GDC Next 2013, Dynamighty co-founder David Nottingham reflects on getting the indie itch and founding Dynamighty with John Elliott, then successfully pitching their first new IP to Sony. Nottingham explains how and on what values his team was formed, in the talk "How I Learned to Stop Worrying and Love Making CounterSpy." To hear about how Dr. Strangelove and Mission Impossible inspired CounterSpy, check out this interview with Nottingham. Other GDC Next 10 talks already available for free include Harri Hatinen of Grand Cru on creative procedural algorithms for iOS MMO game Supernauts, Josh Sawyer of Obsidian on Making a 90s-style PC RPG for today with Project Eternity, Storyteller creator Daniel Benmergui on using plot devices to create gameplay, HumaNature's Greg Johnson on connecting players emotionally in DokiDoki Universe,The Odd Gentlemen's Matt Korba on 'using Lego and literary genius to prototype Wayward Manor', Double Fine 'rethinking the adventure genre' for Broken Age, Team Dakota on Microsoft multiplatform MMO Project Spark and 'turning players into creators', Capy's Nathan Vella on Super Time Force and "turning game jam games into 'full' games", and SWERY on D4 and 'taking control of the Xbox One's Kinect.'
2 MIN READ
Video: from LucasArts to indie, the story of Dynamighty and CounterSpy
David Nottingham wasn't ready to lose the creativity now-defunct LucasLabs had afforded. Here he shares the story of forming Dynamighty to make the kind of game that he, and eventually Sony, wanted.