"Casual gaming is all about simplicity. How am I going to work four characters into a game and not make it overly complicated?"In this free GDC Vault video from GDC 2009's Casual Games Summit, Jane Jensen discusses the challenges faced with designing hidden object adventure Women's Murder Club during one of three postmortems, along with Brian Goble on Build-a-lot and Margaret Wallace on CampFu, in "Designing for the Blue Ocean." The second half of the extended session features the first ever Casual Games Summit Design Challenge, with Jason Kapalka of PopCap, Nick Fortugno of Rebel Monkey, and Todd Kerpelman of EA/Pogo each pitching an idea for ten minutes on a casual game about the casual games industry.
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Video: 'Designing for the Blue Ocean' at the GDC Casual Games Summit
In this Casual Games Summit session, postmortems on Women's Murder Club, Build-a-lot, and CampFu precede its first design challenge featuring Jason Kapalka, Nick Fortugno, and Todd Kerpelman.