And so the Xbox Live Indie Games version of the game was born in the summer of 2013, eventually becoming an XBLIG local multiplayer favorite. But Steger had his sights set on bigger platforms. "I wanted to make a PC version of the game the entire time to expand my market past Xbox Live Indie Games, especially since the Xbox One was coming so the 360 had a limited lifespan," he reasons. "I needed a Steam deal though, so at the same time I released the Xbox version of the game, I started my Steam Greenlight campaign. From there it was just a matter of waiting to get Greenlit before I felt confident enough to start on the PC version." "Honestly, the worst part of going from XBLIG to PC was my focus and feature expansion," he adds. "A lot of things had to be done for the PC edition, but the drive to work on it wasn't there anymore. The XBLIG version was made in a mad one month dash of motivation. By the time I got Greenlit, I hadn't worked on the game for a while, and didn't feel the same drive I had originally to jump back into its code." And once Steger did finally get into a rhythm, he found that there was another problem -- many of the new features and ideas he had envisioned for the PC version weren't actually that great in motion. "I wanted to make the game much larger, but had to learn the hard way that a lot of my new ideas were actually making the game worse," he notes. "A lot of time was used on PC features that were cut from the game." This is Steger's first PC game, and as such he's preparing to support the game for a good while, ironing out any bugs that pop up. After that, the dev has a few ideas up his sleeve that have been planned for a while. He did not confirm whether swinging body parts will be involved."At that moment I was stuck in a laughing fit at my desk for the next five minutes as a crowd formed around me. The decision was finalized -- I had to make a retail version of the game."
How a groin glitch led to the commercial release of Mount Your Friends
When Daniel Steger created the first prototype for hilarious multiplayer climb-em-up Mount Your Friends, he never planned for the concept to go any further.