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Analysis: The Next Legal Threat For Game Makers

New changes to the Children's Online Privacy Protection Act could have a wide impact on the industry as traditional game makers enter emerging markets, according to Gamasutra editor-at-large Chris Morris.

Chris Morris, Blogger

September 23, 2011

3 Min Read

The video game industry has barely had time for the hangovers after this year's Supreme Court victory celebration to wear off, but its next big legal challenge is already gaining strength. While June's high court ruling let developers rest easy about the content they put in games, many attorneys at the time warned that privacy issues, specifically as they relate to children, could be the next thing to watch for. Late last week, the Federal Trade Commission announced proposed changes to the Children's Online Privacy Protection Act (COPPA) that could have a notable impact on many game makers. The Commission wants to make several amendments to the decade-old privacy rules that are meant to protect kids under 13. Among the changes is the expansion of the definition of "personal information" to include a child’s location, along with any personal data collected via tracking cookies that are used for behavioral advertising. Facial recognition technology would be included as well. Websites and apps that collect this information would need to prove they are able to protect it, hold onto it "for only as long as is reasonably necessary," and then safely delete it. The agency says the updates are "intended to ensure that key information will be presented to parents in a succinct 'just-in-time' notice, and not just in a privacy policy." The review of the law was fast-tracked last April, owing to what the FTC calls "the rapid-fire pace of technological change," the number of children using cell phones, the rise of social network sites and increases in interactive gaming. The FTC noted that many children today are "tech-savvy, but judgment-poor." The goal, according to the FTC, is to find a balance between keeping kids safe and not overly burdening companies in this era of rapid technological changes. The largest immediate impact, assuming these changes are passed, would be on mobile and social game developers, who have already had run-ins with the Feds. In May, Disney-owned Playdom paid $3 million to settle charges it had violated COPPA. The company was accused of illegally collecting and disclosing personal information from hundreds of thousands of children under age 13 without their parents' prior consent. And just last month, developer Broken Thumbs Apps settled a similar case with the FTC over the child-targeted app Emily's Dress Up and Shop for a reported $50,000. As traditional publishers expand their footprint into these areas, these changes will have an even wider impact. It's risky legal territory, but the good news is it's a much less controversial issue. Few developers are likely to argue that parental notification and consent – and the importance of keeping children's personal information secure – is an intrusion on their rights, even if it might cost them a little money. "It's less about the content in the online environment as it is in fair warning and fees," adds Michael Zolandz, partner at SNR Denton. "I think that's the big issue in the commission's context. It's not so much what children are able to access. It's hidden fees or circumstances where it's a free download that then smacks you with hundreds of dollars in add-ons." It's not the sort of thing that will keep a game off of shelves – or, more precisely, off of Facebook and the App Store. It is the sort of thing that can ding the bottom line noticeably if not followed precisely, though – not to mention the negative stigma that comes with violating child protection rules. And given how nervous investors in the video game space can be, that's something the executive suites of companies are going to be very wary of.

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2011

About the Author(s)

Chris Morris

Blogger

Gamasutra editor at large Chris Morris has covered the video game industry since 1996, offering analysis of news and trends and breaking several major stories, including the existence of the Game Boy Advance and the first details on Half-Life 2. Beyond Gamasutra, he currently contributes to a number of publications, including CNBC.com, Variety and Official Xbox Magazine. Prior to that, he was the author of CNNMoney's popular "Game Over" column. His work is cited regularly by other media outlets and he has appeared on The CBS Evening News, CNN, CNN Headline News, CNN International, CNNfn, G4 and Spike TV.

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