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Izotope Provides Real-Time Vocal Pitchshifting For Rock Band 3

Harmonix has licensed iZotope, Inc.'s pitch detection and pitch shifting middleware for Rock Band 3, which promises to allow players to use professional vocal effects and pitch correction in-game.

Tom Curtis, Blogger

June 29, 2010

1 Min Read

Harmonix, developer of the popular Rock Band franchise, has entered a licensing agreement with iZotope, Inc. to include the comany's real-time pitch detection and pitch shifting middleware in Rock Band 3. Harmonix promises that the game will allow players to take advantage of professional vocal effects, pitch correction, and other tools used in the music industry to help improve their vocal performance. “The ability to have pitch correction in real-time helps to enhance the vocal gameplay and players’ in-game performance in Rock Band,” said Eran Egozy, CTO and co-founder of Harmonix. “We’re excited to feature iZotope’s technology and this new middleware in Rock Band 3 so that our players can enjoy the type of vocal effects that professional rock stars utilize for live stage performances in their homes.” “With the production values of video games rivaling that of commercial albums and blockbuster films, consumers expect the same caliber of video and audio quality during dynamic, real-time game play,” explained Mark Ethier, CEO of iZotope. Rock Band 3 will remain compatible with previous Rock Band peripherals and microphones and will ship for Xbox 360, PS3, Wii, and Nintendo DS later this year.

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2010

About the Author(s)

Tom Curtis

Blogger

Tom Curtis is Associate Content Manager for Gamasutra and the UBM TechWeb Game Network. Prior to joining Gamasutra full-time, he served as the site's editorial intern while earning a degree in Media Studies at the University of California, Berkeley.

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