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MarketingPostcard from GDC 2004: Why We Play Games: The Four Keys to Player ExperiencePostcard from GDC 2004: Why We Play Games: The Four Keys to Player Experience
At "Why We Play Games: The Four Keys to Player Experience," on Friday afternoon, Nicole Lazzaro of XEODesign spoke about emotion in gaming from a research-oriented perspective. Specifically, she focused on gameplay-driven emotional experiences, and delineated four types of emotion that players derive from their games.
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