Weisman's legendary resume spans FASA (Battletech), 42 Entertainment (I Love Bees) and now Smith & Tinker (game rights to Crimson Skies and Shadowrun) - Gamasutra presents a rare interview with him on design and inspiration. [05.09.08]
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Sponsored Feature: Interoperability and Autodesk FBX Technology
Autodesk explains the advantages of FBX technology, which allows developers to easily transfer motion, cameras, characters, skeletal hierarchies, and more across a wide range of 2D and 3D applications. |
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Codemasters Acquires Official Formula 1 License [05.09.08] British publisher and developer Codemasters has announced that the company has secured the exclusive video game rights to Formula 1 racing, with its first title, based on the 2009 season, due for release next year on all console and PC formats.
Universal, 2K Developing BioShock Film [05.09.08] Publisher 2K Games has announced an agreement with Universal Pictures to develop a feature film based on its Xbox 360 and PC game BioShock, with Pirates of the Caribbean trilogy director Gore Verbinski and Sweeney Todd writer John Logan enlisted to direct and write the film.
Saling The World: GTA IV Repeats U.S. and UK Sales Victory [05.09.08] Gamasutra's latest exclusively compiled real-time Amazon.com charts see Rockstar's inevitable Grand Theft Auto IV topping multiplatform popularity in North America and the UK, while Mario Kart Wii and Wii Fit lead worldwide Nintendo Wii sales
Gran Turismo Series Ships 50 Million Units Worldwide [05.09.08] Sony has announced that shipments of its seminal Gran Turismo racing series have reached the 50 million milestone, more than ten years after the first Gran Turismo title shipped for PlayStation 1 in December 1997.
[More News...]
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A History of Gaming Platforms: Mattel Intellivision by Bill Loguidice and Matt Barton [05.08.08] Following up on their profiles of the Commodore 64, Vectrex, Apple II, and Atari 2600, game historians Loguidice and Barton examine the lifespan of Mattel's cult '80s console the Intellivision, from Astrosmash to AD&D and beyond. |
Persuasive Games: Texture by Ian Bogost [05.07.08] Author/designer Ian Bogost (Fatworld) looks at 'texture' in games - the art of connecting the virtual to the real via rumble and physical simulation, from Hard Drivin' to Rez and beyond. |
Carry Small, Game Large: Big Shared Screen Multiplayer Gaming by Erik J. Johnson and Brad Werth and Omar Rodriguez and Scott Crabtree [05.06.08] This technical article presents an intriguing 'shared gaming' concept, using a Java/Flash framework to allow mobile Internet devices to control a big-screen game with participants in the same location - details, source code within. |
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Featured Contractors:
Nikitova LLC * Delivers 100% of Assets for Next Gen AAA Title * Most Scalable & Largest Company on This List * Over 250 of Production team, Aiming for Long Term Partnerhsip * Exceeds Quality Expectations at Fraction of Cost * Satisfied Activision, EA, SOE
Alcazar Entertainment ***Digital Content Creation Specialists*** Outsourcing just got easier.Our experienced team has created thousands of models and animations for numerous AAA titles. *ART ASSETS* *ANIMATION* *CINEMATICS* *HIT YOUR DEADLINES!*
dSonic, Inc. dSonic is a renowned audio production company dedicated exclusively to the games industry. We can create adaptive audio and implement sounds into your game's engine. Our AAA credits include: Bioshock, Elder Scrolls Oblivion, Dark Messiah of Might & Magic
Matahari Studios ---ART OUTSOURCING SERVICES---
* Delivering AAA & Next-Gen quality
* 3D Modeling, Texturing, Rigging, and Animation
* 2D art and all your other art outsourcing needs
* On Time schedule, Reasonable Cost
* Clients include : EA,Sony Online,Atari
Streamline Studios Streamline Studios is an independent developer and leading provider of integrated content for AAA video games. Along with creating its own IP, Streamline engineers art and audio for end-to-end product development solutions including co-development.
Ladyluck Digital Media *Game Art/Game Development Services at Competitive Rates
*Currently working on: MMO, XBox 360, PS 3, Wii, DS, Casual and Flash Games.
*Clients include: EA, Activision, Sony, Atari, Majesco
Soundrangers Online sound effects and music library optimized for game development and interactive media. Original sound design, music and foley services. Recent custom music and sfx projects for Electronic Arts, Activision, Postopia, Disney Online, Microsoft Game Stu
Dhruva Interactive We've delivered on 6 next-gen titles in the last 2 years. Our portfolio includes over 20 AAA titles in the last 7 years.
All our clients are repeat customers, trusting us for our Quality, Reliability, Commitment...
...and for always keeping our word.
Spiel Studios Pvt. Ltd. -- Online Game Development.
-- Mobile Game Development and Porting.
-- Game Asset development for PC and Console.
-- Worked with leading 'AAA' Game Developers & Publishers.
Trust us to deliver the Best Quality at Unbelievable rates in Tight Schedule
Santa Cruz Games LLC Why outsource outside the USA? We are reliable, experienced and affordable. Our clients: EA, Disney, Dreamworks, Hasbro, Nickelodeon, Eidos, Activision, LeapFrog, Backbone Entertainment and Jakks Pacific. Call us for your full service game development nee
Latest Contractors:
Mediafreaks Pte Ltd [05.07.08]
Ed Kuehnel [05.07.08]
wetain GbR [05.06.08]
DG Music [05.06.08]
Extra Artists [05.06.08] |
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Rockstar New England : Character Artist [05.09.08]
Rockstar New England : Level Artists [05.09.08]
Rockstar New England : Lead Console Programmer [05.09.08]
Rockstar New England : Senior Graphics Programmer [05.09.08]
United Front Games Ltd. : Lead Artist – Environments [05.09.08]
Brash Entertainment : Customer Service Manager [05.09.08]
NCsoft : Programmer [05.09.08]
Floodgate Entertainment : Game Programmer [05.09.08]
Sucker Punch Productions : Engine Programmer [05.09.08]
Sparkplay Media : MMO Engineer - All levels [05.09.08]
United Front Games Ltd. : Audio Software engineer [05.09.08]
Heavy Iron Studios : Associate Producer [05.08.08]
Plastic Wax Animation : Senior Producer [05.08.08]
Blue Castle Games Inc : Technical Animator (Character Rigger) [05.08.08]
Blue Castle Games Inc : Intermediate Gameplay Animator [05.08.08]
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Craniac Entertainment: 3D Game Programmer for Theme Park game [05.01.08]
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Results from James Portnow's Game Design Challenge: Mini Racing Games
James Portnow's Game Design Challenge: WWII
Physics in Mass Market Games
Ask the Experts: How to Practice Game Design (on the cheap)
Results from James Portnow's Game Design Challenge: P.E. Game
[More...]
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