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April 19, 2014
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April 19, 2014
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1 RockYou's new strategy: Rescue games that other publishers don't want
image RockYou is taking over Digital Chocolate and Playdom titles in two separate deals that bring 3 to 4 million players -- and some of the games' developers -- into its direct purview.
2 Video: Breaking down the seven-year development of Antichamber
image Indie developer Alexander Bruce shares what his development philosophy and what he learned in a postmortem discussion of the development of Antichamber given at GDC 2014.
  'What's the best game dev educational resource you've ever used?' Exclusive
image There's a lot of great educational resources out there that can help you refine your game development skills -- the trouble is knowing where to look.
11 Kickstarter gets challenging: Cult County, and the potential for failure
image Despite spending a lot of effort on the campaign prior to launch, this post from Renegade Kid's Jools Watsham -- as well as its comments -- illustrate the challenges of funding games on Kickstarter.
  Blog: How DevOps can impact the experience of free-to-play games
image "There are a host of technical issues that can -- and will -- undermine the player experience, even in the best-designed games."
  The long, tricky road to release for musical exploration game Fract OSC Exclusive
image Around four years in the making, psychedelic music exploration adventure Fract OSC is finally getting a well-deserved release.
  Nintendo sued for patent infringement over Wii U display tech
image Secure Axcess has filed a lawsuit against Nintendo and various retailers in a Texas court over sales of the company's Wii U console, alleging it infringes on a 2003 patent.
14 If Steam is too crowded, can we create an algorithm for discovering hidden gems?
image "My twitter friends are constantly giving visibility for 'hidden gems' and I think we should keep doing that. At the same time, I think we can supplement those efforts with some mathematical tools."
4 Blog: I went to the woods - Tracy Fullerton's Walden
image "Walden has been in development for nearly seven years, and it served as a centerpiece to Tracy Fullerton’s musings on what game narrative is evolving towards."
3 Meridian: New World is a full-blown classic RTS - made by one person Exclusive
image When Ede Tarsoly started development of Meridian: New World way back in July 2011, he had a main goal in mind: Create the perfect old-school styled real-time strategy game.
  Reminder: GDC Europe 2014 call for talks ends Monday
image Don't miss the April 21 deadline to submit proposals for talks, roundtables and panel sessions at GDC Europe 2014, which will be held in Cologne, Germany August 11-13.
1 Can we learn anything from strange old adventure games?
image Leigh Alexander goes retro: "I'm interested in what happens if we apply the let's play format to unexpected titles -- strange old games, or design spaces with defunct or unconventional structures."
2 Monetization analysis: Crytek's The Collectables
image "On the face of it, one would expect The Collectables to make a big splash on the iOS marketplace. Yet the game has failed to crack the top 200 grossing for iPhone or iPad in the US."
6 How did the App Store's first 'Indie Game Showcase' affect game sales? Exclusive
image Six of the developers chosen by Device 6 creator Simogo for the App Store's first Indie Game Showcase share their promotional sales data and reflect on its impact.
1 Ultima Online, Dark Age of Camelot might come to Steam
image Two classic RPG titles, Ultima Online and Dark Age of Camelot, popped up on Steam Greenlight this week, courtesy of a development outsourcing company.
  Rebranding beta testing with Baldur’s Gate: Enhanced Edition
image "A massive repository of bug fixes and new features, a hungry community waiting for a patch, and limited time and resources for testing. How do you make sure the patch is stable before releasing it?"
34 Blog: Should we fight piracy?
image "In my opinion, the most important message would be 'outsmart piracy in every way possible to make their system unstable and meaningless.'"
4 Understanding the successful relaunch of Final Fantasy XIV Exclusive
image Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot Square Enix's failed MMO into an all-new project.
19 Microsoft lags behind Sony, with 5 million Xbox Ones shipped
image Today, Microsoft finally released some updated numbers for the Xbox One console: It's shipped 5 million units to retail so far, versus Sony's 7 million PS4s sold.
  AMD's profits bolstered by continued demand for console chips
image The chipmaker -- now ubiquitous in this generation of game consoles -- continues to show big year-on-year gains as manufacturers gobble up its supplies.
  Fear and foreboding are design pillars in The Conjuring House Exclusive
image Former Ubisoft Casablanca developers are tackling the survival horror genre with The Conjuring House. One of Rym Games' co-founders tells us how the studio plans to design for fear.
6 Banner Saga, CandySwipe devs resolve trademark disputes with King
image Stoic Studios and Albert Ransom claim to have reached an agreement with Candy Crush Saga maker King whereby their games may coexist without further trademark litigation.
1 Unity bolsters its mobile toolset with Playnomics acquisition
image UPDATE: Unity has confirmed an earlier report that it has purchased mobile game analytics firm Playnomics as part of an ongoing effort to offer developers a wider suite of tools and services.
3 Developing Bioshock, 'everyone had something to prove'
image Eurogamer has published an excellent behind-the-scenes look at the development of Bioshock that includes interviews with lead team members like Jordan Thomas, Paul Hellquist and Ken Levine.
  Glitchspace is a first-person programming game Exclusive
image I've played pretty much every first-person puzzler under the sun, so it's rare to find a game that really throws me a curveball. Glitchspace is very much that curveball.

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  Audience Specific COPPA Compliance Approaches 101
by Roy Smith
Different games have different audiences, and the target audience for your game largely determines...
  OpenGL Development Cookbook
by Bartlomiej Filipek
Review of a very interesting book about Modern OpenGL Application Development.
3 The Flow Path: How I beat burnout and started having fun making games again
by Kee-Won Hong
This is a response to my post Mistakes Were Made, and focuses on some things that have been helping...
1 Design Precepts
by E McNeill
A game designer's code.
  Lessons Competitive Games Can Teach
by Jeff Alexander
Lessons from competitive gaming can be broadly applicable to life in general.

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ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio is an young entertainment design firm specializing in concept art and other art production services. Our artists have worked on many AAA title games from top studios.
Game Design Studio, The
Game Design Studio, The Need help in game or level design? The Game Design Studio is home of Pascal Luban, freelance game designer with 17+ years of experience, Lead Level designer on the multiplayer versions of both Splinter Cell - Pandora Tomorrow and Chaos Theory.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game, television and film industries.
Technicolor Game Services
Technicolor Game Services
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
Forge Studios
Forge Studios Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
Principle Audio
Principle Audio Principle Audio - young and ambitious outsourcing company, sound design for games. We are engaged in casual, social games, games for iOS, Android. Some of our projects: Cut the Rope: Time Travel, Tap the Frog, Mirrors of Albion, Starborn Wandereres.
AXION STUDIOS Ltd.
AXION STUDIOS Ltd. We are located in Hong Kong and providing the best Digital Art with guaranteed quality services for the game industry around the world.

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How to Start Making Games
image James Cox retraces the steps he took in becoming a fully fledged game developer, explaining how beginners with no coding knowledge can start making games immediately.
Interview: Full Sail's Wendy Despain on Teaching Interactive Storytellers
image Connor Cleary has a chat with Narrative Designer and Consultant Wendy Despain, discussing her experiences in teaching game writing at Full Sail University.
Commercially Viable Design on Mobile
image Oreganik founder Ted Brown examines a recent crop of mobile hits, offering tips for student developers looking to stand out in a crowded marketplace.

[View GameCareerGuide.com]