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Cover Feature Weisman's legendary resume spans FASA (Battletech), 42 Entertainment (I Love Bees) and now Smith & Tinker (game rights to Crimson Skies and Shadowrun) - Gamasutra presents a rare interview with him on design and inspiration.  [05.09.08]

Sponsored Feature: Interoperability and Autodesk FBX Technology

Autodesk explains the advantages of FBX technology, which allows developers to easily transfer motion, cameras, characters, skeletal hierarchies, and more across a wide range of 2D and 3D applications.




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Rockstar New England : Character Artist [05.09.08]
Rockstar New England : Level Artists [05.09.08]
Rockstar New England : Lead Console Programmer [05.09.08]
Rockstar New England : Senior Graphics Programmer [05.09.08]
United Front Games Ltd. : Lead Artist – Environments [05.09.08]
Brash Entertainment : Customer Service Manager [05.09.08]
NCsoft : Programmer [05.09.08]
Floodgate Entertainment : Game Programmer [05.09.08]
Sucker Punch Productions : Engine Programmer [05.09.08]
Sparkplay Media : MMO Engineer - All levels [05.09.08]
United Front Games Ltd. : Audio Software engineer [05.09.08]
Heavy Iron Studios : Associate Producer [05.08.08]
Plastic Wax Animation : Senior Producer [05.08.08]
Blue Castle Games Inc : Technical Animator (Character Rigger) [05.08.08]
Blue Castle Games Inc : Intermediate Gameplay Animator [05.08.08]

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News - no reg. required
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Codemasters Acquires Official Formula 1 License
Codemasters Acquires Official Formula 1 License [05.09.08] British publisher and developer Codemasters has announced that the company has secured the exclusive video game rights to Formula 1 racing, with its first title, based on the 2009 season, due for release next year on all console and PC formats.
GFH: Neils Clark On Moving Beyond 'Game Addiction'
GFH: Neils Clark On Moving Beyond 'Game Addiction' [05.09.08] Following his recent Gamasutra feature on the subject, writer and researcher Neils Clark spoke at the ongoing 2008 Games for Health conference on game addiction -- from KoToR to World Of Warcraft and beyond.
Universal, 2K Developing <em>BioShock</em> Film
Universal, 2K Developing BioShock Film [05.09.08] Publisher 2K Games has announced an agreement with Universal Pictures to develop a feature film based on its Xbox 360 and PC game BioShock, with Pirates of the Caribbean trilogy director Gore Verbinski and Sweeney Todd writer John Logan enlisted to direct and write the film.
Weisman: Practice 'Planned Parenthood' With Your Game Franchises
Weisman: Practice 'Planned Parenthood' With Your Game Franchises [05.09.08] Talking as part of an in-depth Gamasutra interview, FASA, 42 Entertainment, and Smith & Tinker founder Jordan Weisman (Shadowrun, Battletech) has been discussing the concept of 'planned parenthood' for birthing and developing a game universe - suggesting Tomb Raider as a franchise which had to fill back in story as the series grew.
10Tacle, German Publisher TGC Halt Acquisition
10Tacle, German Publisher TGC Halt Acquisition [05.09.08] Following recent news that publisher 10tacle would be acquiring Berlin's The Games Company (Simon the Sorcerer) the companies have announced that, instead, the latter will move away from the former and maintain its autonomy.
Saling The World: <i>GTA IV</i> Repeats U.S. and UK Sales Victory
Saling The World: GTA IV Repeats U.S. and UK Sales Victory [05.09.08] Gamasutra's latest exclusively compiled real-time Amazon.com charts see Rockstar's inevitable Grand Theft Auto IV topping multiplatform popularity in North America and the UK, while Mario Kart Wii and Wii Fit lead worldwide Nintendo Wii sales
<em>Gran Turismo</em> Series Ships 50 Million Units Worldwide
Gran Turismo Series Ships 50 Million Units Worldwide [05.09.08] Sony has announced that shipments of its seminal Gran Turismo racing series have reached the 50 million milestone, more than ten years after the first Gran Turismo title shipped for PlayStation 1 in December 1997.
Best Of Indie Games: <i>Run, Dino! Run!</i>
Best Of Indie Games: Run, Dino! Run! [05.09.08] Every week, IndieGames.com: The Weblog editor Tim W. will be summing up top titles and happenings in indie games in the last seven days - this week including Everyday Shooter on Steam and Pixeljam's dinosaur vs. asteroid opus Dino Run.
Playlogic Q1 Sales Edge Up 12% To $4 Million
Playlogic Q1 Sales Edge Up 12% To $4 Million [05.09.08] Following its first full-year profit for the previous fiscal year, Amsterdam-based publisher Playlogic (Xyanide Resurrection) has announced a 12 percent rise in sales to $4 million for the first quarter of 2008, with a slight drop in profit to $0.7 million.
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Games for Zune with XNA Game Studio 3.0
In the fifth Microsoft-sponsored article on Gamasutra's XNA-themed microsite, Microsoft's Frank Savage, development manager for the XNA Game Studio Express team, summarizes the capabilities of running XNA Framework games on its Zune portable music player.
 
Features - no reg. required
A History of Gaming Platforms: Mattel Intellivision by Bill Loguidice and Matt Barton [05.08.08] Following up on their profiles of the Commodore 64, Vectrex, Apple II, and Atari 2600, game historians Loguidice and Barton examine the lifespan of Mattel's cult '80s console the Intellivision, from Astrosmash to AD&D and beyond.
Persuasive Games: Texture by Ian Bogost [05.07.08] Author/designer Ian Bogost (Fatworld) looks at 'texture' in games - the art of connecting the virtual to the real via rumble and physical simulation, from Hard Drivin' to Rez and beyond.
Carry Small, Game Large: Big Shared Screen Multiplayer Gaming by Erik J. Johnson and Brad Werth and Omar Rodriguez and Scott Crabtree [05.06.08] This technical article presents an intriguing 'shared gaming' concept, using a Java/Flash framework to allow mobile Internet devices to control a big-screen game with participants in the same location - details, source code within.
 
 
Featured Contractors:
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dSonic, Inc.
dSonic is a renowned audio production company dedicated exclusively to the games industry. We can create adaptive audio and implement sounds into your game's engine. Our AAA credits include: Bioshock, Elder Scrolls Oblivion, Dark Messiah of Might & Magic

Matahari Studios
---ART OUTSOURCING SERVICES--- * Delivering AAA & Next-Gen quality * 3D Modeling, Texturing, Rigging, and Animation * 2D art and all your other art outsourcing needs * On Time schedule, Reasonable Cost * Clients include : EA,Sony Online,Atari

Streamline Studios
Streamline Studios is an independent developer and leading provider of integrated content for AAA video games. Along with creating its own IP, Streamline engineers art and audio for end-to-end product development solutions including co-development.

Ladyluck Digital Media
*Game Art/Game Development Services at Competitive Rates *Currently working on: MMO, XBox 360, PS 3, Wii, DS, Casual and Flash Games. *Clients include: EA, Activision, Sony, Atari, Majesco

Soundrangers
Online sound effects and music library optimized for game development and interactive media. Original sound design, music and foley services. Recent custom music and sfx projects for Electronic Arts, Activision, Postopia, Disney Online, Microsoft Game Stu

Dhruva Interactive
We've delivered on 6 next-gen titles in the last 2 years. Our portfolio includes over 20 AAA titles in the last 7 years. All our clients are repeat customers, trusting us for our Quality, Reliability, Commitment... ...and for always keeping our word.

Spiel Studios Pvt. Ltd.
-- Online Game Development. -- Mobile Game Development and Porting. -- Game Asset development for PC and Console. -- Worked with leading 'AAA' Game Developers & Publishers. Trust us to deliver the Best Quality at Unbelievable rates in Tight Schedule

Santa Cruz Games LLC
Why outsource outside the USA? We are reliable, experienced and affordable. Our clients: EA, Disney, Dreamworks, Hasbro, Nickelodeon, Eidos, Activision, LeapFrog, Backbone Entertainment and Jakks Pacific. Call us for your full service game development nee


Latest Contractors:
Mediafreaks Pte Ltd [05.07.08]
Ed Kuehnel [05.07.08]
wetain GbR [05.06.08]
DG Music [05.06.08]
Extra Artists [05.06.08]

 

Jobs & Resumes - free reg. required
Rockstar New England : Character Artist [05.09.08]
Rockstar New England : Level Artists [05.09.08]
Rockstar New England : Lead Console Programmer [05.09.08]
Rockstar New England : Senior Graphics Programmer [05.09.08]
United Front Games Ltd. : Lead Artist – Environments [05.09.08]
Brash Entertainment : Customer Service Manager [05.09.08]
NCsoft : Programmer [05.09.08]
Floodgate Entertainment : Game Programmer [05.09.08]
Sucker Punch Productions : Engine Programmer [05.09.08]
Sparkplay Media : MMO Engineer - All levels [05.09.08]
United Front Games Ltd. : Audio Software engineer [05.09.08]
Heavy Iron Studios : Associate Producer [05.08.08]
Plastic Wax Animation : Senior Producer [05.08.08]
Blue Castle Games Inc : Technical Animator (Character Rigger) [05.08.08]
Blue Castle Games Inc : Intermediate Gameplay Animator [05.08.08]
 
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Projects - free reg. required
Craniac Entertainment: 3D Game Programmer for Theme Park game [05.01.08]

Education - free reg. required
Results from James Portnow's Game Design Challenge: Mini Racing Games
James Portnow's Game Design Challenge: WWII
Physics in Mass Market Games
Ask the Experts: How to Practice Game Design (on the cheap)
Results from James Portnow's Game Design Challenge: P.E. Game
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Featured Schools:
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