SpeedTree Foliage Middleware Announces PS3 Support
Foliage middleware firm SpeedTree has announced that its company's product will be made available for PlayStation 3 developers under the terms of a Tools & Middleware lic...
![](https://eu-images.contentstack.com/v3/assets/blt740a130ae3c5d529/bltba62518415cda0e2/652fe6ddbc479f8697ef691f/default-cubic.png?width=850&auto=webp&quality=95&format=jpg&disable=upscale)
Foliage middleware firm SpeedTree has announced that its company's product will be made available for PlayStation 3 developers under the terms of a Tools & Middleware license agreement concluded recently with Sony Computer Entertainment Inc. (SCEI). IDV, the creator of the SpeedTree middleware, has also announces the availability of a free, fully-functional evaluation version of the middleware for potential customers who wish to try it out first. The evaluation kit includes plug-ins for 3ds max and Maya, the fully-functional real-time foliage software and the SpeedTreeCAD foliage editor and creation tool. The company also recently announced a number of Xbox 360 licensees, including THQ's Saint’s Row and Bethesda Softworks’ The Elder Scrolls IV: Oblivion, and also has a number of PC licensees of its software. "SpeedTree's ability to quickly bring beautiful, wind-blown and efficient foliage to real-time titles makes it ideal as a middleware choice for the ground-breaking graphical excellence of PlayStation 3", said IDV Vice President Michael Sechrest. "We welcome developers of PlayStation 3 titles to evaluate SpeedTree if they want to give their players truly next generation outdoor environments."
About the Author(s)
You May Also Like