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When your horse tries to revive you

Creating a game solely for your own pleasure is no big deal. But what if you decide to throw it on the market (because it is easy to do so) - and the game comes back to you with demands!?

"Finally... the game is playable - let's send it to Apple and see what happens." 

And what happened?
The journey wasn't finished - it just had began.
A growing community of fans, dedicated to help each other and suggest improvements for upcoming extensions, keeps me busy thinking about making the game event better - leaving not much time to prepare the sequel :-)

Sometimes I feel like the dead horse, that is revived by it's rider - Silversword.
OK, that is a bit overexaggerated... the full version is not even 3 months old :-)

But I am in a creative flow that I haven't experienced in a very long time. This whole game creation thing is just cool ;-) 

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