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Weekly Jobs Roundup: Visual Concepts, Pixelberry Studios, and more are hiring now

This week's roundup of game development job openings includes companies looking to hire animators, engineers, and more.

Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Here are just some of the many, many positions being advertised right now. If you're a recruiter looking for talent, you can also post jobs here

Lead Animator, Wolcen Studio

Location: Nice, France

Wolcen Studio is looking for a passionate and ambitious 3D animator to help bring the characters and creatures of Wolcen: Lords of Mayhem to live. The role would require a solid grasp of the principles of body movement, anticipation overshoot, follow-through, and other facets of 3D and 2D animation.

Engineering Manager, Pixelberry Studios

Location: Mountain View, California

Pixelberry is hiring an Engineering Manager to lead development on its mobile game  Choices: Stories You Play by managing developers, overseeing technical design for native client and cloud services, and coding native applications for both iOS and Android.

3D Generalist, TheWaveVR

Location: Los Angeles, California

TheWaveVR is looking for a 3D Generalist to spend their days modeling, texturing, and UV mapping a variety of assets for its virtual reality title TheWaveVR. The position calls for 3+ years experience with 3D modeling and texturing and Unity Experience, with preference given to devs with shader and rigging experience.  

Tools Software Engineer, Visual Concepts 

Location: Agoura Hills, California

Visual Concepts is seeking Software Engineers focused on tools development to join its California-based development team. The developer is looking for someone passionate about creating deep, high-quality interactive tools used by all disciplines of game development for the creation, visualization, integration, release, and testing of game content.

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